Magic Items

Purchased Magic Items

Name Rarity Location Table ▼ Result Source
Dagger of Blindsight rare G Dedicated DM Show
Notes:

This rare magic item requires attunement. A creature attuned to it gains blindsight out to a range of 30 feet. The dagger has a saw-toothed edge and a black pearl nested in its pommel.

Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.

Cloack of the Bat [Raven] rare G Trade Log Show
Notes:

От Томаса

Wand of Pyrotechnics common DDAL00-07 The Embers of Hate Show
Notes:

Wand, common
This wand has 7 charges. While holding it, you
can use an action to expend 1 of its charges and
create a harmless burst of multicolored light at
a point you can see up to 60 feet away. The
burst of light is accompanied by a crackling
noise that can be heard up to 300 feet away.
The light is as bright as a torch flame but lasts
only a second.
The wand regains 1d6 + 1 expended charges
daily at dawn. If you expend the wand’s last
charge, roll a d20. On a 1, the wand erupts in a
harmless pyrotechnic display and is destroyed.
This item can be found in Xanathar’s Guide to
Everything.
This long, slender rod of black iron is tipped
with a chunk of smoldering coal. It can be used
like an ink pen, but traces scorched lines on
paper instead of ink,

Opal of the Ild Rune common DDAL05-11 Forgotten Traditions Show
Notes:

Wondrous item, rare (requires attunement)
This triangular fire opal measures about three
inches on each side and is half an inch thick. The ild
(fire) rune shimmers within its core, causing it to be
slightly warm to the touch. The opal has the
following properties, which work only while it’s on
your person. This item can be found in Storm King’s
Thunder, Appendix B.
Ignite. As an action, you can ignite an object
within 10 feet of you. The object must be flammable,
and the fire starts in a circle no larger than 1 foot in
diameter.
Fire’s Friend. You have resistance to cold damage.
Fire Tamer. As an action, you can extinguish any
open flame within 10 feet of you. You choose how
much fire to extinguish in that radius.
Gift of Flame. You can transfer the opal’s magic to
a nonmagical item—a weapon or a suit of armor—
by tracing the ild rune there with your finger. The
transfer takes 8 hours of work that requires the two
items to be within 5 feet of each other. At the end,
the opal is destroyed, and the rune appears in red on
the chosen item, which gains a benefit based on its
form:
 Weapon. The weapon is now an uncommon magic
weapon. It deals an extra 1d6 fire damage to any
target it hits.
 Armor. The armor is now a rare magic item that
requires attunement. You have resistance to cold
damage while wearing the armor.

Serpent's Fang rare DDHC-CM-Book of Cylinders Show
Notes:

This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.