Dil

Season:
11
Race:
Elf (drow)
Class:
Fighter
Background:
Noble
Lifestyle:
None
Current Level:
10
Total GP:
1800
Total Downtime:
150
Tag:
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
3
Magic Item Limit:
3
+1 Scimitar,
FABRIC OF TIME (GUARDIAN MANTLE OF SPELL RESISTANCE),
ENLIGHTENMENT (LANGUAGE WAND OF PYROTECHNICS / NETHERESE: LOROSS*)(Common),
Ring of Feather Falling,
Spellwrought Tattoo (Cantrip): Spare the Dying,
Kette des Gefallenen (Rope of Mending)

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
lvl 5 item and consumables +1 Scimitar Show

Current consumables
Potion of Force Resistance
Potion of Fire Resistance
Potion of Healing (greater)
Potion of Climbing

2023-05-13 16:00 SJ-DC-YZ-02-04 - the dark dome 1 1 1000 Kette des Gefallenen (Rope of Mending) Show

Potion of Force Resistance
Potion of Fire Resistance
Elemental Essence Shard (Water)(nicht nützlich)

2023-03-03 00:24 SJ-DC-RTR-06 Search for Salty Sailors 1 1 300 Ring of Feather Falling, Spellwrought Tattoo (Cantrip): Spare the Dying Show

Potion of Climbing gefunden

Potion, common (consumable)

When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.

2023-02-24 20:00 Get In, Get Them, Get Out, Get Paid 1 1 500 Show
2022-08-08 19:00 WBW-DC-MOM-01 One Moment 1 2 0 FABRIC OF TIME (GUARDIAN MANTLE OF SPELL RESISTANCE), ENLIGHTENMENT (LANGUAGE WAND OF PYROTECHNICS / NETHERESE: LOROSS*)(Common) Show

Dil verwendet 10 downtime days to level up again after the adventure is over

still need to add items and gold

This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history.

By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History.

MAGICAL GIFT (TRAINING - HISTORY)
A character may only possess one magical gift from an archfey at a
time; if another archfey grants a magical gift, the character must
choose whether to accept the new gift (and pay the associated
cost) and remove the old one, or decline the new gift.

KEOGHTOM’S OINTMENT (Consumable)
Wondrous item, uncommon

This glass jar, 3 inches in diameter, contains 1d4 + 1 (3) doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

Potion of greater healing

2022-05-21 17:38 Charaktererstellung 4 Show

Abillity scores:
Base:
Strength 8
Dexterity 15

Constitution 13

Intelligence 8
Wisdom 12

Charisma 15

race:
dex +2
cha +1
feat: Slasher dex +1

final
Strength 8
Dexterity 18
Constitution 13

Intelligence 8
Wisdom 12

Charisma 16

Skills:
from class
Acrobatics
Intimidation
From background:
Persuasion
Stealth
From Race
Perception

Tools+languages:
from subclass: brewers supllies

From background:
horn
dice set

from race:
Changing proficiencies
hand crossbow: => Calligrapher's supplies
rapier: => Carpenter's tools
shortswords: =>Potter's tools

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
lvl 5 item and consumables Show

Current consumables
Potion of Force Resistance
Potion of Fire Resistance
Potion of Healing (greater)
Potion of Climbing

2023-05-13 16:00 SJ-DC-YZ-02-04 - the dark dome 1 Show

Potion of Force Resistance
Potion of Fire Resistance
Elemental Essence Shard (Water)(nicht nützlich)

2023-03-03 00:24 SJ-DC-RTR-06 Search for Salty Sailors 1 Show

Potion of Climbing gefunden

Potion, common (consumable)

When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.

2023-02-24 20:00 Get In, Get Them, Get Out, Get Paid 1 Show
2022-08-08 19:00 WBW-DC-MOM-01 One Moment 1 0 Show

Dil verwendet 10 downtime days to level up again after the adventure is over

still need to add items and gold

This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history.

By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History.

MAGICAL GIFT (TRAINING - HISTORY)
A character may only possess one magical gift from an archfey at a
time; if another archfey grants a magical gift, the character must
choose whether to accept the new gift (and pay the associated
cost) and remove the old one, or decline the new gift.

KEOGHTOM’S OINTMENT (Consumable)
Wondrous item, uncommon

This glass jar, 3 inches in diameter, contains 1d4 + 1 (3) doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

Potion of greater healing

2022-05-21 17:38 Charaktererstellung Show

Abillity scores:
Base:
Strength 8
Dexterity 15

Constitution 13

Intelligence 8
Wisdom 12

Charisma 15

race:
dex +2
cha +1
feat: Slasher dex +1

final
Strength 8
Dexterity 18
Constitution 13

Intelligence 8
Wisdom 12

Charisma 16

Skills:
from class
Acrobatics
Intimidation
From background:
Persuasion
Stealth
From Race
Perception

Tools+languages:
from subclass: brewers supllies

From background:
horn
dice set

from race:
Changing proficiencies
hand crossbow: => Calligrapher's supplies
rapier: => Carpenter's tools
shortswords: =>Potter's tools

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
lvl 5 item and consumables +1 Scimitar Show

Current consumables
Potion of Force Resistance
Potion of Fire Resistance
Potion of Healing (greater)
Potion of Climbing

2023-05-13 16:00 SJ-DC-YZ-02-04 - the dark dome 1 1000 Kette des Gefallenen (Rope of Mending) Show

Potion of Force Resistance
Potion of Fire Resistance
Elemental Essence Shard (Water)(nicht nützlich)

2023-03-03 00:24 SJ-DC-RTR-06 Search for Salty Sailors 1 300 Ring of Feather Falling, Spellwrought Tattoo (Cantrip): Spare the Dying Show

Potion of Climbing gefunden

Potion, common (consumable)

When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.

2023-02-24 20:00 Get In, Get Them, Get Out, Get Paid 1 500 Show
2022-08-08 19:00 WBW-DC-MOM-01 One Moment 1 0 FABRIC OF TIME (GUARDIAN MANTLE OF SPELL RESISTANCE), ENLIGHTENMENT (LANGUAGE WAND OF PYROTECHNICS / NETHERESE: LOROSS*)(Common) Show

Dil verwendet 10 downtime days to level up again after the adventure is over

still need to add items and gold

This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history.

By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History.

MAGICAL GIFT (TRAINING - HISTORY)
A character may only possess one magical gift from an archfey at a
time; if another archfey grants a magical gift, the character must
choose whether to accept the new gift (and pay the associated
cost) and remove the old one, or decline the new gift.

KEOGHTOM’S OINTMENT (Consumable)
Wondrous item, uncommon

This glass jar, 3 inches in diameter, contains 1d4 + 1 (3) doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

Potion of greater healing

2022-05-21 17:38 Charaktererstellung Show

Abillity scores:
Base:
Strength 8
Dexterity 15

Constitution 13

Intelligence 8
Wisdom 12

Charisma 15

race:
dex +2
cha +1
feat: Slasher dex +1

final
Strength 8
Dexterity 18
Constitution 13

Intelligence 8
Wisdom 12

Charisma 16

Skills:
from class
Acrobatics
Intimidation
From background:
Persuasion
Stealth
From Race
Perception

Tools+languages:
from subclass: brewers supllies

From background:
horn
dice set

from race:
Changing proficiencies
hand crossbow: => Calligrapher's supplies
rapier: => Carpenter's tools
shortswords: =>Potter's tools