Show Log Entry
Adventure Title
DDHC-TYP-4 - White Plume Mountain
DDHC-TYP-4 - White Plume Mountain
Session
Date Played
2024-05-25 01:23:00 UTC
2024-05-25 01:23:00 UTC
Levels Gained
0
0
GP +/-
16346
16346
Downtime +/-
-4.0
-4.0
Location Played
German D&D AL Discord
German D&D AL Discord
DM Name
Echo
Echo
DM DCI Number
Notes
1x Ring of Spell Storing (rare) 1x Ring of Protection (rare) 1x Potion of (Greater) Healing 1x Armor of Vulnerability (rare) 1x Scroll of Protection (Fiends) 1x Boots of Striding and Springing (Uncommon) 1x Goggles of Night 1x Stone of Good Luck 1x Potion of Mind Reading 1x Spell Scroll Conjure minor Elementals 1x Spell Scroll Dispel Magic 1x Spell Scroll magic mouth 1x Spell Scroll Fear 1x Potion of Flying 1x Spell Scroll Hold Person 1x Chaimail +1 5x rare consumable of choice 71785 GP / 4 = 179461x Ring of Spell Storing (rare) 1x Ring of Protection (rare) 1x Potion of (Greater) Healing 1x Armor of Vulnerability (rare) 1x Scroll of Protection (Fiends) 1x Boots of Striding and Springing (Uncommon) 1x Goggles of Night 1x Stone of Good Luck 1x Potion of Mind Reading 1x Spell Scroll Conjure minor Elementals 1x Spell Scroll Dispel Magic 1x Spell Scroll magic mouth 1x Spell Scroll Fear 1x Potion of Flying 1x Spell Scroll Hold Person 1x Chaimail +1 5x rare consumable of choice (3x beads of force(6,8,8), 2 Fireball Neckless (4,9) ) Arrow catching shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer beads, Staff of the woodlands, +2 wand of the war mage oder +2 Waffe. -> +2 wand of the war mage 71785 GP / 4 = 17946GP Copying Wizard Spells from "Ticktock"/"WassabiPrime": 5x L1:Find Familiar, Expeditious Retreat, Absorb Elements, Feather Fall, Fog Cloud 2x L2 :See Invisibility, Mirror Image 5x L3 :Hypnotic Pattern, Dispel Magic, Fear, Haste, Stinking Cloud 2x L4 :Banishment, Summon Construct, 32*50 =1600GP, 14 downtime days
1x Ring of Spell Storing (rare) 1x Ring of Protection (rare) 1x Potion of (Greater) Healing 1x Armor of Vulnerability (rare) 1x Scroll of Protection (Fiends) 1x Boots of Striding and Springing (Uncommon) 1x Goggles of Night 1x Stone of Good Luck 1x Potion of Mind Reading 1x Spell Scroll Conjure minor Elementals 1x Spell Scroll Dispel Magic 1x Spell Scroll magic mouth 1x Spell Scroll Fear 1x Potion of Flying 1x Spell Scroll Hold Person 1x Chaimail +1 5x rare consumable of choice 71785 GP / 4 = 179461x Ring of Spell Storing (rare) 1x Ring of Protection (rare) 1x Potion of (Greater) Healing 1x Armor of Vulnerability (rare) 1x Scroll of Protection (Fiends) 1x Boots of Striding and Springing (Uncommon) 1x Goggles of Night 1x Stone of Good Luck 1x Potion of Mind Reading 1x Spell Scroll Conjure minor Elementals 1x Spell Scroll Dispel Magic 1x Spell Scroll magic mouth 1x Spell Scroll Fear 1x Potion of Flying 1x Spell Scroll Hold Person 1x Chaimail +1 5x rare consumable of choice (3x beads of force(6,8,8), 2 Fireball Neckless (4,9) ) Arrow catching shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer beads, Staff of the woodlands, +2 wand of the war mage oder +2 Waffe. -> +2 wand of the war mage 71785 GP / 4 = 17946GP Copying Wizard Spells from "Ticktock"/"WassabiPrime": 5x L1:Find Familiar, Expeditious Retreat, Absorb Elements, Feather Fall, Fog Cloud 2x L2 :See Invisibility, Mirror Image 5x L3 :Hypnotic Pattern, Dispel Magic, Fear, Haste, Stinking Cloud 2x L4 :Banishment, Summon Construct, 32*50 =1600GP, 14 downtime days
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Potion of Flying | Very Rare | true | |||
Potion of Flying Potion, very rare When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it. Weight: 0.5 | |||||
Spell Scroll Hold Person | Uncommon | true | |||
Chaimail +1 | Rare | true | |||
Armor, +1, +2, or +3 Armor (light, medium, or heavy), rare (+1), very rare (+2), or legendary (+3) You have a bonus to AC while wearing this armor. The bonus is determined by its rarity. | |||||
Wand of the War Mage, +2 | Rare | true | |||
Wand of the War Mage, +2 Wand, rare (requires attunement by a spellcaster) While you are holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. Weight: 1 | |||||
Blessing of Protection | Very Rare | true | |||
+1 AC & +1 Saving Throws | |||||
Ring of Spell Storing | Rare | true | |||
Ring Of Spell Storing Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. | |||||
Ring of Protection | Rare | true | |||
Ring Of Protection Ring, rare (requires attunement) You gain a +1 bonus to AC and saving throws while wearing this ring. | |||||
Potion of (Greater) Healing | Rare | true | |||
Armor of Vulnerability | Rare | true | |||
Armor of Vulnerability Armor (plate), rare (requires attunement) While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance). Plate. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. Stealth. The wearer has disadvantage on Dexterity (Stealth) checks. AC: 18 Stealth: Disadvantage Weight: 65 | |||||
Scroll of Protection (Fiends) | Rare | true | |||
Boots of Striding and Springing | Uncommon | true | |||
Boots of Striding and Springing Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. | |||||
Goggles of Night | Uncommon | true | |||
Goggles of Night Wonderous item, uncommon While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. | |||||
Stone of Good Luck | Uncommon | true | |||
Stone of Good Luck Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. | |||||
Potion of Mind Reading | Rare | true | |||
Potion of Mind Reading Potion, rare When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it. Weight: 0.5 | |||||
Spell Scroll Conjure minor Elementals | Rare | true | |||
Spell Scroll Dispel Magic | Uncommon | true | |||
Spell Scroll magic mouth | Uncommon | true | |||
Spell Scroll Fear | Uncommon | true | |||
Bead of Force (6/6) | Rare | true | |||
Bead of Force Wondrous item, rare This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together. You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can. An enclosed creature can use its action to push against the sphere's wall, moving the sphere up to half the creature's walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside. | |||||
Bead of Force (8/8) | Rare | true | |||
Bead of Force Wondrous item, rare This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together. You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can. An enclosed creature can use its action to push against the sphere's wall, moving the sphere up to half the creature's walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside. | |||||
Bead of Force (8/8) | Rare | true | |||
Bead of Force Wondrous item, rare This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together. You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can. An enclosed creature can use its action to push against the sphere's wall, moving the sphere up to half the creature's walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside. | |||||
Necklace of Fireballs (4/4) | Common | true | |||
Necklace of Fireballs Wondrous item, rare This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. Weight: 1 | |||||
Necklace of Fireballs (9/9) | Rare | true | |||
Necklace of Fireballs Wondrous item, rare This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. Weight: 1 |