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Adventure Title
DDHC-KftGV-09 Shard of the Accursed
Session
Date Played
2024-05-16 00:51:00 UTC
Levels Gained
1
GP +/-
2632
Downtime +/-
10.0
Location Played
German D&D AL Discord
DM Name
Echo
DM DCI Number
Notes

Magic Items

Name Rarity Location Table Result Counts?
Shard of Xeluan (Trinket) Common true
Shard of Xeluan Wondrous Item, Rare (Requires Attunement) This 1-foot-long shard of obsidian has veins of silver and gold beneath its cold surface. Empowered Magic. While holding the shard, you can use it as a spellcasting focus, and it gives you a +1 bonus to your spell attack rolls. Enhanced Strength. Your strength score increases by 4 while the shard is on your person. The shard can't raise your Strength score above 22. Curse. Attuning to this item extends its curse to you. You remain cursed until you are targeted by a remove curse spell or similar magic, or until the shard is reattached to Xeluan's petrified heart. The shard's curse causes misfortune to befall you. When you roll a 1 on an attack roll, an ability check, or a saving throw, roll on the Shard Misfortunes table to determine the misfortune. For as long as this misfortune lasts, no other shard misfortunes befall you. Shard Misfortunes d6 Misfortune 1 You accidentally cut yourself with the shard and are poisoned until the next dawn. 2 You experience a vision of an ancient calamity—a beautiful city threatened by crumbling mountains and erupting volcanoes—and are stunned until the end of your next turn. 3 For a few seconds, the ground shakes under you. You and each creature within 10 feet if you must succeed on a DC 16 Dexterity saving throw or be knocked prone. 4 The shard releases three glowing darts of magical force that target one random creature within 30 feet of you. If no such target exists, you become the target. Each dart hits automatically and deals 3 (1d4+1) frce damage to the target. 5 Until the next dawn, Beasts with an Intelligence score of 3 or lower are hostile to you. 6 Nothing seems to go your way. Until the next dawn, you have disadvantage on ability checks.
Spellbook Common true
alarm, arcane lock, detect thoughts, dimension door, and glyph of warding. greater invisibility, cone of cold, counterspell, fly, ice storm, magic armor, magic missile, shield, detect magic, misty step, suggestion, fireball.
Arcane Grimoire +2 Rare true
(Rare Magic Item of Choice (DMG, Xanatars, Tashas)) Wondrous item rare (+2) (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book's rarity. (+2) You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.