Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▼
Result
Source
Pipe of Smoke Monsters
common
CCC-3MAGS-ON - Voermstrands Scroll
Show
Notes:
Source: Xanathar's Guide to Everything
Wondrous item, common
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
This pipe is made of dark wood and inlaid with mithral with a stem fashioned from a hollow leg bone once belonging to a bird. When used, it creates the sound of a random bird.
Staff of Adornmment
common
CCC-3MAGS-ON - Voermstrands Scroll
Show
Notes:
Source: Xanathar's Guide to Everything
Staff, common
If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.
Flowering hop vines are entwined around the shaft of this light, pale wooden staff. No matter what object(s) float atop it, it smells like fresh hops.
Tankard of Sobriety
common
CCC-3MAGS-ON - Voermstrands Scroll
Show
Notes:
Source: Xanathar's Guide to Everything
Wondrous item, common
This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.
The stern face sculpted into the side of this tankard is that of a human man in his late 30s with a finely groomed mustache and beard, and a monocle.
Wraps of Unarmed Prowess +1
uncommon
FR-DC-GHG-03 The March of the Manticore
Show
Notes:
Wraps of Unarmed Prowess +1
Wonderous item, uncommon
While you’re wearing these cloth wraps, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage, and you gain a bonus to the attack and damage rolls of your unarmed strikes, determined by the wraps’ rarity.
Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Keoghtom's Ointment
uncommon
FR-DC-GHG-03 The March of the Manticore
Show
Notes:
Keoghtom's Ointment
Wondrous Item, uncommon
This glass jar, 3 inches in diameter, contains 5 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.
This bottle of fine mead bears the label “Good Mead’s Best Mead” and is renowned for its rejuvenating properties.
Glockeberg Hunter's License
common
FR-DC-GHG-03 The March of the Manticore
Show
Notes:
Glockeberg Hunter's License
Story Award
You’ve signed on with the Glockeberg Hunters Guild. On future adventures working with the guild, you will receive additional support to assist with your hunt. In exchange, you must pay the guild a portion of the bounty collected for the hunt or forfeit your license. These fees will be detailed in the relevant adventures.
Holy Symbol (Emblem)
common
Buying Holysymbol
Show
Notes:
attached to shield
Potion of Healing
common
DDAL-07-01 A City on the Edge
Show
Notes:
2d4+2
Sanuya’s Spellbook
common
DDAL-07-01 A City on the Edge
Show
Notes:
Sanuya’s Spellbook
This leather-bound spellbook exudes a visible light-blue tinge, accented by moving and rotating arcane sigils around the cover when opened.
Inside, ten thick pages of fickle, ancient vellum contain the following wizard spells:
1st level: charm person, mage armor, magic missile
2nd level: hold person, misty step
Story Award: Cute and Scaly
common
DDAL-07-01 A City on the Edge
Show
Notes:
You found a velociraptor egg.
With proper care, it hatches within the next week, but since it is away from its natural habitat, its growth is stunted.
It may not attack, defend, or provide aid in combat, being no deadlier than a domesticated dog or cat. However, through patience and practice, it can be taught simple tricks and name recognition if trained and fed for a minimum of 20 downtime days.
Breastplate of Fungal Spores
uncommon
FR-DC-FOS-03 Gurgling Holes
Show
Notes:
Breastplate of Fungal Spores
Medium armor, uncommon
20 lb.
AC 14 + Dex (max 2)
While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself.
Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can't be used again until the next dawn.
Minor Property: Illusion
The item is imbued with illusion magic, allowing its bearer to alter the item's appearance in minor ways. Such alterations don't change how the item is worn, carried, or wielded, and they have no effect on its other magical properties. For example, the wearer could make a red robe appear blue, or make a gold ring look like it's made of ivory. The item reverts to its true appearance when no one is carrying or wearing it.
Anscheinend haben die halluzinogenen Pilze, die auf der Rüstung gewachsen sind, dafür gesorgt, dass sich die Magie der Rüstung etwas verdreht hat. Das sollte zu eurem Nutzen sein, da das normale Aussehen der Rüstung eventuell ungewollte Blicke auf sich zieht.
Potion of Growth
uncommon
FR-DC-FOS-03 Gurgling Holes
Show
Notes:
Potion of Growth
Potion, uncommon
When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Story Award: Friend of the Forest
common
FR-DC-FOS-03 Gurgling Holes
Show
Notes:
Story Award: Friend of the Forest
You freed a druidic tree from an evil influence. The forest may remember this deed.
Name | Rarity | Location | Table ▼ | Result | Source | |
---|---|---|---|---|---|---|
Pipe of Smoke Monsters | common | CCC-3MAGS-ON - Voermstrands Scroll | Show | |||
Notes:
Source: Xanathar's Guide to Everything Wondrous item, common While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. This pipe is made of dark wood and inlaid with mithral with a stem fashioned from a hollow leg bone once belonging to a bird. When used, it creates the sound of a random bird. |
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Staff of Adornmment | common | CCC-3MAGS-ON - Voermstrands Scroll | Show | |||
Notes:
Source: Xanathar's Guide to Everything Staff, common If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place. Flowering hop vines are entwined around the shaft of this light, pale wooden staff. No matter what object(s) float atop it, it smells like fresh hops. |
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Tankard of Sobriety | common | CCC-3MAGS-ON - Voermstrands Scroll | Show | |||
Notes:
Source: Xanathar's Guide to Everything Wondrous item, common This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. The stern face sculpted into the side of this tankard is that of a human man in his late 30s with a finely groomed mustache and beard, and a monocle. |
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Wraps of Unarmed Prowess +1 | uncommon | FR-DC-GHG-03 The March of the Manticore | Show | |||
Notes:
Wraps of Unarmed Prowess +1 While you’re wearing these cloth wraps, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage, and you gain a bonus to the attack and damage rolls of your unarmed strikes, determined by the wraps’ rarity. |
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Keoghtom's Ointment | uncommon | FR-DC-GHG-03 The March of the Manticore | Show | |||
Notes:
Keoghtom's Ointment This glass jar, 3 inches in diameter, contains 5 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. This bottle of fine mead bears the label “Good Mead’s Best Mead” and is renowned for its rejuvenating properties. |
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Glockeberg Hunter's License | common | FR-DC-GHG-03 The March of the Manticore | Show | |||
Notes:
Glockeberg Hunter's License You’ve signed on with the Glockeberg Hunters Guild. On future adventures working with the guild, you will receive additional support to assist with your hunt. In exchange, you must pay the guild a portion of the bounty collected for the hunt or forfeit your license. These fees will be detailed in the relevant adventures. |
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Holy Symbol (Emblem) | common | Buying Holysymbol | Show | |||
Notes:
attached to shield |
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Potion of Healing | common | DDAL-07-01 A City on the Edge | Show | |||
Notes:
2d4+2 |
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Sanuya’s Spellbook | common | DDAL-07-01 A City on the Edge | Show | |||
Notes:
Sanuya’s Spellbook This leather-bound spellbook exudes a visible light-blue tinge, accented by moving and rotating arcane sigils around the cover when opened. Inside, ten thick pages of fickle, ancient vellum contain the following wizard spells: 1st level: charm person, mage armor, magic missile |
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Story Award: Cute and Scaly | common | DDAL-07-01 A City on the Edge | Show | |||
Notes:
You found a velociraptor egg. With proper care, it hatches within the next week, but since it is away from its natural habitat, its growth is stunted. It may not attack, defend, or provide aid in combat, being no deadlier than a domesticated dog or cat. However, through patience and practice, it can be taught simple tricks and name recognition if trained and fed for a minimum of 20 downtime days. |
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Breastplate of Fungal Spores | uncommon | FR-DC-FOS-03 Gurgling Holes | Show | |||
Notes:
Breastplate of Fungal Spores Medium armor, uncommon 20 lb. AC 14 + Dex (max 2) While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can't be used again until the next dawn. Minor Property: Illusion The item is imbued with illusion magic, allowing its bearer to alter the item's appearance in minor ways. Such alterations don't change how the item is worn, carried, or wielded, and they have no effect on its other magical properties. For example, the wearer could make a red robe appear blue, or make a gold ring look like it's made of ivory. The item reverts to its true appearance when no one is carrying or wearing it. Anscheinend haben die halluzinogenen Pilze, die auf der Rüstung gewachsen sind, dafür gesorgt, dass sich die Magie der Rüstung etwas verdreht hat. Das sollte zu eurem Nutzen sein, da das normale Aussehen der Rüstung eventuell ungewollte Blicke auf sich zieht. |
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Potion of Growth | uncommon | FR-DC-FOS-03 Gurgling Holes | Show | |||
Notes:
Potion of Growth Potion, uncommon When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
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Story Award: Friend of the Forest | common | FR-DC-FOS-03 Gurgling Holes | Show | |||
Notes:
Story Award: Friend of the Forest You freed a druidic tree from an evil influence. The forest may remember this deed. |