Show Log Entry

Adventure Title
DDHC-SKT Storm King’s Thunder
Session
Date Played
2025-02-05 20:52:00 UTC
Levels Gained
GP +/-
14187
Downtime +/-
240.0
Location Played
DM Name
Boerns
DM DCI Number
https://app.roll20.net/users/11138748/boerns
Notes
**Spieler:** Zoe (Maluku), Tonar (Flammenklinge), Azdaja (Bramymond), Theris (Echo) ... **Loot (gesamte Kampagne):** Potion of Storm Giant Strength Potion of Gianz Size x3 Potion of Healing (Superior) ... **Charakterveränderung:** Charakter ist in die Diensten von Asmodeus übergegangen.

Magic Items

Name Rarity Location Table Result Counts?
Ring of Waterwalking Uncommon true
Helm of Telepathy Uncommon true
Amulet of Proof against Detection and Location Uncommon true
+1 Chain Shirt Rare true
Bracers of Archery Uncommon true
Ring of Spell Storing Rare true
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM. Any creature can cast a spell of level 1 through 5 into the ring by touching the ring as the spell is cast. The spell has no effect other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Ioun Stone, Sustenance Rare true
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Sustenance. You don't need to eat or drink while this clear spindle orbits your head.
Staff of Frost Very Rare true
You have resistance to cold damage while you hold this staff. The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: Cone of Cold (5 charges), Fog Cloud (1 charge), Ice Storm (4 charges), or Wall of Ice (4 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.
+3 Rod of the Pact Keeper Very Rare true
Ring of Djinni Summoning Legendary true
While wearing this ring, you can take a Magic action to summon a particular Djinni from the Elemental Plane of Air. The djinni appears in an unoccupied space you choose within 120 feet of yourself. It remains as long as you maintain Concentration, to a maximum of 1 hour, or until it drops to 0 Hit Points. While summoned, the djinni is Friendly to you and your allies, and it obeys your commands. If you fail to command it, the djinni defends itself against attackers but takes no other actions. After the djinni departs, it can’t be summoned again for 24 hours, and the ring becomes nonmagical if the djinni dies. Rings of Djinni Summoning are often created by the djinn they summon and given to mortals as gifts of friendship or tokens of esteem.