Adventure Logsheet
Starting gold 25 for noble background
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Bought cold weather gear (5gp) Spent 10 dtd for +1 level
Option to level and rebuild +10 dtd +554.1 gp Arcane Grimoire +1 for making 5th level Whale Oil Acquisition Dark Duchess Behind Bars Rebuilt - changed wizard subclass to bladedancer
+10 dtd Story awards: The Beautiful Mine The White Moose Bought 3 healing potions for 150gp and a pickaxe for 2gp. Bought 3 greater healing potions (300 gp) Spent 10 dtd to level.
Used level up option +10 dtd +1000 gp Adventure Link (https://discord.com/channels/765944541768450068/831828240149774367/1246310056497254450) Spent 10 dtd to level Rebuilt character
Level up option taken +10 dtd +750 gp Rope of Entanglement - Wondrous Item, rare This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length
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Spent 200 gp on 2 potions of greater healing.
Level up option (taken) +10 dtd +1000 gps
+10 DTD Level up option +440 gp
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Spent 650 gp and 5 dtd to copy spells. 2-Blindness/Deafness, 2-Melf's Acid Arror, 2-See Invisible, 3-Counterspell, 4-Vitrolic Sphere
Level up option +10 dtd +1440 gp +1 potion of greater healing +1 Potion of fire resistance +1 used 4 greater healing potions
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Copied spells: Steel wind strike, dispel magic, water breathing, hold monster, synaptic static, cloud kill, seeming, summon aberration, raulothim's psychic lance, banishment, arcane eye, polymorph, remove curse, haste, hypnotic pattern, lightning bolt, fear, speak with dead, thunder step, tasha's mind whip, shatter, invisibility, air bubble, blindness / deafness, rime's binding ice
Level up option +10 dtd +1000 gp Dried Leech Arrows (5) Potion of necrotic resistance Bracers of Defense. These bracers carry hieroglyphic inscriptions from the Mulhorand dynasty that reads: “Set is ever watching. Be ready.” These sigils give the bracers the Guardian property. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. Story Award One Eye on You. Vecna isn’t easily impressed by mortals, but every once in awhile there are those that manage it. For adventurers unknown to him to put a wrinkle in his plans certainly qualifies. Of course, being of note to a malevolent deity may come with some downsides. Time will tell…
Level up option +10 dtd +1050 gp Potion of Healing Potion of Climbing Spell Scroll: Blink Spell Scroll: Fabricate Spell Scroll: Major Image
Level up option +10 dtd +771 gps Vial of Acid (x4) Scroll of Protection from Energy
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-1 dtd -450 gp Bought and copied scroll of intellect fortress Potion of superior healing (x3)
Level up option +10 dtd +1000 gp Elixir of Health Potion of superior healing Scroll of Intellect Fortress Spent 150 gp on scroll of feather fall and fake ID.
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Traded with own character: Elowyn https://www.adventurersleaguelog.com/users/44371/characters/109132/tradelogentries/1136316
Level or rebuild option +10 dtd +370 gp Potion of invisibility Spell scroll of Greater Restoration Spell scroll of Fireball (@5th level)
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Spent 3 dtd and 450 gp Copied spells Divination (4th) and Contact Other Plane (5th)
Level up option +10 dtd +725 gp Potion of healing greater SS of Catnap SS of Revivify Staff of the Woodlands with Language Minor Property (Sylvan) Flavor Text: This staff is made of oak and on its top lies a bouquet of golden lilies. You can use an action to change the color of the lilies, but it reverts back to its original color at dawn. In its tree form, the leaves are golden and emits a pleasant, floral scent. Tome of Understanding Flavor Text: The cover of this leather-bound tome is embossed with patterns of cherry blossoms and flowers, the owner's name is also inscribed in the middle of this tome. Story Awards: Memory of the Canaries: Your character has memories of what happened in the Silva Nymphaea thirty years ago. Fate might bring you to meet your captain in the future someday. 0The Spring Mother's Blessing: Hyde, the Archfey of the Primrose Covert, is pleased that you have found a way for her to finally purify the Silva Nymphaea and has parted some of her wisdom unto you. Should you enter her domain again, Hyde will be more than happy to see you once more. ||
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Bought spell scroll of Feather Fall Copied to spellbook. -1 dtd -125 gp
Level up or rebuild option +10 dtd +1000 gp Potion of healing, greater
Level up option +10 dtd +500 gp Potion of superior healing Potion of invulderability Spell scroll Anti Life Shell
Level up option +10 dtd +714 gp Cloak of Many Fashions Staff of the Woodlands (beacon property) Potion of Force Resistance Potion of Necrotic Resistance Potion of Psychic Resistance Story Award: Vecna's Eye You have slowed down the progress of the Votaries of Vecna in their research towards developing new forms of undead. Know that Vecna may have noticed you, as the Arch-Lich keeps his gaze on the worlds and planes. Story Award: Bridge Between Worlds Later in your adventuring, and through your adventuring contacts, you hear that the Treaty of Amn and Andelein was created. The inhabitants of both planes have committed to cooperating with each other in times of need, and you know that your heroic deeds played a role in forging this. The world is left in a better place than you had found it. Magical Gift of Training: Insight For seeing the truth in others, the good that could be, and bringing it into the world, Alindaya gifts you with magical training. With a wave of their hand, you become proficient in the Insight skill. You must spend 100 downtime days plus 100 gp to gain this benefit. Training. This normally costs 250 downtime days and 1gp/day (PH 187) and is also limited to languages or tool proficiencies. The archfey instead grants a specific training or daily inspiration. The adventure must specify which language, tool proficiency, or skill proficiency the archfey grants through training. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the gift.
Level up option +10 dtd +714 gp Potion of Heroism Potion of Healing Wand of Pyrotechics SS Burning Hands Weapon of Warning Weapon (any), uncommon (requires attunement) This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. This length of black iron is wrapped in supple, black leather and gilt in mithral. When found, it takes the form of any weapon its owner desires. Once its form has been determined, however, it can never again take another. While wielding this weapon, fiery and profane runes of pain and hate appear on the arm that the weapon is wielded in.
Level up option +10 dtd +250 gp Used 2 superior healing potions Potion of Water Breathing Potion of Cold Resistance Oil of Slipperness Conch of Silent Alarm (Horn w/ Waterborne) Necklace of Prayer Beads "Tidechanger" (Harmonious) 5 beads - Curing 2x, Smiting, Summons, Wind walking