Show Log Entry
Adventure Title
DDHC - KftGV - Reach for the Stars
DDHC - KftGV - Reach for the Stars
Session
Date Played
2025-02-22 23:35:00 UTC
2025-02-22 23:35:00 UTC
Levels Gained
1
1
GP +/-
844
844
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
JinxedBear
JinxedBear
DM DCI Number
Notes
# Teilnehmer (4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE (4) Echo - Mitoss "Argentum" the Brave - (TCL) Silver Dragon Wyrmling - Devotion Paladin 4 - None (4) Marcelinho700 - Tsuji Nobuke - Human - Samurai Fighter 4 - none # Loot 4x potions of healing potion of gaseous form, oil of slipperiness assassin’s blood poison wand of magic missiles 3x alchemist’s fire 1x Spell Scroll of Armor of Agathys and Arms of Hadar 1x Spell Scrolls of Arme von Hadar, bane und dimension door 1x Spell Scroll of (crown of madness und des sleep Zauberbuch, das die folgenden Zauber enthält: arcane lock, detect magic, detect thoughts, knock, mage armor, magic missile, phantasmal force, shield, and suggestion. spellbook potion of poison
# Teilnehmer (4) Arikatzi020 - Siren Rishath al-Kaalith - Water Genasi (Sea Elf/Triton/Genie) - Circel of the Sea Drud lvl 4 - EE (4) Echo - Mitoss "Argentum" the Brave - (TCL) Silver Dragon Wyrmling - Devotion Paladin 4 - None (4) Marcelinho700 - Tsuji Nobuke - Human - Samurai Fighter 4 - none # Loot 4x potions of healing potion of gaseous form, oil of slipperiness assassin’s blood poison wand of magic missiles 3x alchemist’s fire 1x Spell Scroll of Armor of Agathys and Arms of Hadar 1x Spell Scrolls of Arme von Hadar, bane und dimension door 1x Spell Scroll of (crown of madness und des sleep Zauberbuch, das die folgenden Zauber enthält: arcane lock, detect magic, detect thoughts, knock, mage armor, magic missile, phantasmal force, shield, and suggestion. spellbook potion of poison
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ring of Jumping | Uncommon | true | |||
While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. | |||||
Wand of Magic Missiles | Uncommon | true | |||
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. | |||||
Far Realm Potion | Uncommon | true | |||
This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. When the poison effect ends, you sprout a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, you can use the tentacle to make a melee weapon attack (+4 to hit) against a creature you can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage. |