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Adventure Title
DDHC-CM-16 Alkazaar's Appendix
DDHC-CM-16 Alkazaar's Appendix
Session
Date Played
2025-06-14 12:01:00 UTC
2025-06-14 12:01:00 UTC
Levels Gained
GP +/-
9700
9700
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Echo
Echo
DM DCI Number
Notes
# Teilnehmer (16) Karrakasz - Pether - Goliath - World Tree Barbarian 16 - Emerald Enclave (16) Bramymond - Prof. Alastor - Wizard: School of Conjuration 16 - Harpers (16) - JinxedBear - Catherine Deneuve - Scout Rogue 16 - Harpers (16) Marcelinho700 - Lucis - Tiefling - Shadow Magic Sorcerer 16 (16) C0ldW0lf - Gracie Stafford - Sea Elf - Vengeance Paladin 16 # Loot Candle of Invocation (Mount Celestia) Tome of Leadership and Influence Staff of Healing Wand of Lightning Bolts Amulet of Health Staff of Healing Wand of Lightning Bolts Amulet of Health Carpet of Flying (3x5ft)
# Teilnehmer (16) Karrakasz - Pether - Goliath - World Tree Barbarian 16 - Emerald Enclave (16) Bramymond - Prof. Alastor - Wizard: School of Conjuration 16 - Harpers (16) - JinxedBear - Catherine Deneuve - Scout Rogue 16 - Harpers (16) Marcelinho700 - Lucis - Tiefling - Shadow Magic Sorcerer 16 (16) C0ldW0lf - Gracie Stafford - Sea Elf - Vengeance Paladin 16 # Loot Candle of Invocation (Mount Celestia) Tome of Leadership and Influence Staff of Healing Wand of Lightning Bolts Amulet of Health Staff of Healing Wand of Lightning Bolts Amulet of Health Carpet of Flying (3x5ft)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Animated Shield | Very Rare | true | |||
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free. | |||||
Ring of Acid Resistance | Rare | true | |||
You have resistance to acid damage while wearing this ring. | |||||
Dwarven Plate | Very Rare | true | |||
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. | |||||
Candle of Invocation | Very Rare | true | |||
The candle's magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle's total burn time. While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle's can cast 1st-level spells he or she has prepared without expending spell slots, though the spell's effect is as if cast with a 1st-level slot. Alternatively, when you light the candle for the first time, you can cast the Gate spell with it. Doing so destroys the candle. | |||||
Tome of Leadership and Influence | Very Rare | true | |||
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma increases by 2, to a maximum of 30. The manual then loses its magic but regains it in a century. | |||||
Amulet of Health | Rare | true | |||
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. | |||||
Staff of Healing | Common | true | |||
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever. | |||||
Wand of Lightning Bolts | Rare | true | |||
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. | |||||
Ring of Resistance: Necrotic | Rare | true | |||
You have resistance to necrotic damage while wearing this jet ring. | |||||
Ring of Resistance: Lightning | Rare | true | |||
Ring of Resistance: Force | Rare | true | |||
Carpet of Flying (3x5ft) | Very Rare | true | |||
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. This carpet is 3 feet by 5 feet and has a flying speed of 80 feet. It can carry up to 400 pounds, but its flying speed becomes 40 feet while carrying over 200 pounds. | |||||
Longbow +2 | Rare | true | |||
You have a +2 bonus to attack and damage rolls made with this magic weapon. | |||||
Staff of Withering | Rare | true | |||
This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. | |||||
Wand of Polymorph | Very Rare | true | |||
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. | |||||
Spellscroll of Wish | Legendary | true |