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Adventure Title
Keys from the Golden Vault - Affair on the Concordant Express
Keys from the Golden Vault - Affair on the Concordant Express
Session
Date Played
2024-09-15 21:01:00 UTC
2024-09-15 21:01:00 UTC
Levels Gained
GP +/-
1125
1125
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Echo
Echo
DM DCI Number
Notes
# Teilnehmer (10) Bramymond - Sorin Windsdale - V.human - Sorcerer: Divine Soul 1/Bard: College of Lore 9 - Golden Vault (10) Marcelinho700 - Pan - Half-Orc - Path of the Totem Barbarian 8 / Fighter 2 - 60ft Darkvision (10) C0ldW0lf - Corellius - TCL (Aasimar/Tiefling) - Paladin 6/Sorcerer 4 WasabiPrime - Ticktock - Faerie - Warlock 2 / Wizard 8 - none
# Teilnehmer (10) Bramymond - Sorin Windsdale - V.human - Sorcerer: Divine Soul 1/Bard: College of Lore 9 - Golden Vault (10) Marcelinho700 - Pan - Half-Orc - Path of the Totem Barbarian 8 / Fighter 2 - 60ft Darkvision (10) C0ldW0lf - Corellius - TCL (Aasimar/Tiefling) - Paladin 6/Sorcerer 4 WasabiPrime - Ticktock - Faerie - Warlock 2 / Wizard 8 - none
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Rod of the Pact Keeper +2 | Rare | Keys from the Golden Vault - Affair on the Concordant Express | true | ||
While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest. | |||||
Decanter of Endless Water | Uncommon | Keys from the Golden Vault - Affair on the Concordant Express | true | ||
This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: “Stream” produces 1 gallon of water. “Fountain” produces 5 gallons of water. “Geyser” produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn’t being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you. | |||||
Silvered Greatsword +3 | Very Rare | Keys from the Golden Vault - Affair on the Concordant Express | true | ||
You have a +3 bonus to attack and damage rolls made with this magic weapon. Silvered Weapons Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver. You can silver a single weapon or ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective. | |||||
Mithral Armor | Uncommon | Keys from the Golden Vault - Affair on the Concordant Express | true | ||
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. | |||||
Silver Horn of Valhalla | Rare | Keys from the Golden Vault - Affair on the Concordant Express | true | ||
Silver Horn of Valhalla | |||||
Barrier Tattoo | Rare | Keys from the Golden Vault - Affair on the Concordant Express | true | ||
Grant an AC depending on rarity (uncommon 12+Dex.Mod, rare 15+Dex.Mod, or very rare 18). |