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Adventure Title
DDHC-JRC-06 Sins of Our Elders
DDHC-JRC-06 Sins of Our Elders
Session
Date Played
2024-06-18 19:58:00 UTC
2024-06-18 19:58:00 UTC
Levels Gained
1
1
GP +/-
1000
1000
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Raimundo_O
Raimundo_O
DM DCI Number
Notes
# Teilnehmer (10) Echo - Leodar Summersinger - Glamour Barde 10 - None (LFG Post) (8) Marcelinho700 - Pan - Half-Orc - Path of the Beast Barbarian 6/ Fighter 2 - 60ft Drakvision - none (6) I_never_exist - Ulgier - Kobold - Giants Barbarian 6 - none (9) Pet_Kola - Sinvallas Faeoldur - Artificer 1 / Abjuration Wizard 8 - None (10) Talak - Lucan Fawnshadow - Paladin 6 / Sorcerer 4 - Pancubus (TCL) - none - 60ft darkvision # Loot 1000GP
# Teilnehmer (10) Echo - Leodar Summersinger - Glamour Barde 10 - None (LFG Post) (8) Marcelinho700 - Pan - Half-Orc - Path of the Beast Barbarian 6/ Fighter 2 - 60ft Drakvision - none (6) I_never_exist - Ulgier - Kobold - Giants Barbarian 6 - none (9) Pet_Kola - Sinvallas Faeoldur - Artificer 1 / Abjuration Wizard 8 - None (10) Talak - Lucan Fawnshadow - Paladin 6 / Sorcerer 4 - Pancubus (TCL) - none - 60ft darkvision # Loot 1000GP
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Lantern of Tracking Undead | Common | DDHC-JRC-06 Sins of Our Elders | true | ||
This hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot-radius and dim light for an additional 30 feet. Each Lantern of Tracking is designed to track down a certain type of creature, which is determined by rolling this creature type on the Lantern of Tracking table. Once determined, this creature type can't be changed. While the lantern is within 300 feet of any creature of that type, its flame turns bright green. The lantern doesn't pinpoint the creature's exact location, however. | |||||
Memory of the Ancestors | Uncommon | DDHC-JRC-06 Sins of Our Elders | true | ||
Dae Won-Ha calls the spirit of one of your ancestors to inhabit one weapon of your choice and watch over you. A non magical weapon in your possession becomes a weapon of warning. |