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Adventure Title
DDHC-KftGV-08 Vidorant's Vault
Session
Date Played
2024-05-02 18:29:00 UTC
Levels Gained
1
GP +/-
4480
Downtime +/-
10.0
Location Played
Roll20
DM Name
Echo
DM DCI Number
Notes
# Teilnehmer (7) Bramymond - Sorin Windsdale - V.human - Sorcerer: Divine Soul 1/Bard: College of Lore 6 - Golden Vault - (8) I_never_exist - Robin "tweet" Greyward - Kenku - Colege of Lore Bard 8 - Golden Vault - (7) JinxedBear - Michael Meerbusen AKA "Frostnips" - Human (Tiefling) - School of Evocation Wizard 7 - none - (7) Eike R - Rasna - Halforc - Ranger 5 / Cleric 2 - none - (7) Marcelinho700 - Nadarr Myastan - Dragonborn - Champion Fighter 7 - none # Loot +4480 GP

Magic Items

Name Rarity Location Table Result Counts?
Battleaxe +1 Uncommon DDHC-KftGV-08 Vidorant's Vault true
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Scale Mail +1 Rare DDHC-KftGV-08 Vidorant's Vault true
You have a +1 bonus to AC while wearing this armor.
Shortsword +1 Uncommon DDHC-KftGV-08 Vidorant's Vault true
You have a +1 bonus to attack and damage rolls made with this magic weapon
Spell Scroll of Sequester Rare DDHC-KftGV-08 Vidorant's Vault true
Save DC 18, Attack Bonus +10 A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
Ring of Evasion Common DDHC-KftGV-08 Vidorant's Vault true
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
Gloves of Thievery Uncommon DDHC-KftGV-08 Vidorant's Vault true
These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.