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Adventure Title
Keys from the Golden Vault - 01 - The Murkmire Malevolence
Keys from the Golden Vault - 01 - The Murkmire Malevolence
Session
Date Played
2024-02-08 18:41:00 UTC
2024-02-08 18:41:00 UTC
Levels Gained
1
1
GP +/-
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Timo L.
Timo L.
DM DCI Number
005
005
Notes
# Teilnehmer (1) Flammenklinge -Quedania Ebrathir - Shadar-kei - Warlock - the Hexblade 1 (1)Kiri - Mellow beast - Tabaxi - barbarian 1 (1) Raimundo_O - Phill McKraken - Hadozee - Fighter 1 - none (1) Talak - Lioran Dunkelbatt - Turtle - Rogue 1 - none (1) Marcelinho700 - Nadarr Myastan - Dragonborn - Fighter 1 - none # Loot Adamantine Armor
# Teilnehmer (1) Flammenklinge -Quedania Ebrathir - Shadar-kei - Warlock - the Hexblade 1 (1)Kiri - Mellow beast - Tabaxi - barbarian 1 (1) Raimundo_O - Phill McKraken - Hadozee - Fighter 1 - none (1) Talak - Lioran Dunkelbatt - Turtle - Rogue 1 - none (1) Marcelinho700 - Nadarr Myastan - Dragonborn - Fighter 1 - none # Loot Adamantine Armor
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Adamantine Armor | Uncommon | Keys from the Golden Vault - 01 - The Murkmire Malevolence | true | ||
Arguably the best magic item on this list as far as RAW (Rules As Written) is concerned, Adamantine Armor makes a PC immune to critical hits. This magic item does not require attunement and the benefit that adamantine provides can be applied to any medium or heavy armor set. |