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Adventure Title
DDHC-TYP-6 - Against the Giants
Session
Date Played
2024-07-20 16:35:00 UTC
Levels Gained
1
GP +/-
56297
Downtime +/-
10.0
Location Played
Roll20
DM Name
Echo
DM DCI Number
Notes
# Loot Spell Scrolls: Planeshift, Simulacrum, Arcane Eye, Fire Shield, Dominate Person, Passwall, Legend Lore, Time Stop, Word of Recall, Gate, Divine Word, Greater Restoration, Darkness, Cure Wounds (4th Level), Zone of Truth, True Seeing, Symbol, Find Familiar, Time Stop, Legend Lore, Modify Memory, Far Step, Wall of Force, Dawn, Creation, Create Spelljamming Helm 6 Cleric Spell Scrolls: True Ressurection, Anti Magic Field, Ressurection, Plane Shift, Heroes Feast, Heal 5x Potions of Fire Resistance 1x Bag of Beans (9 Beans) 1x Chime of Opening 1x Bead of Force (4 Beads) 1x Oil of Etherealness 1x Elixir of Health 1x Potion of Clairvoyance 2x Potion of Speed 4x Potion of Superior Healing 1x Bolt of Vapors 1x Bolt of Blinding 1x Bolt of Holding 40x +1 Arrows 1x Giant Slayer Arrow 1x Potion of Poison 2x Potion of Mind Control (Fire Giant) 1x Potion of Mind Control (Memmles) 1x Potion of Growth 1x Potion of Heroism 1x Scroll of Protection (Lycanthrope) 1x Potion of Healing 1x Potion of Diminution 1x Potion of Dragons Majesty (Red, Black, Gold, Amethyst one of each) 1x Potion of Mind Reading 1x Potion of Invulnerability 1x Potion of Speed 7x Bead of Force 6x Bag of Beans 1x Elixir of Health 1x Potion of Clairvoyance Magic Items 1x Plate +2 1x Brazier of Commanding Fire Elementals 1x Dragon Slayer (Rapier) 1x Portable Hole 1x Tome of Clear Thought 1x Handcrossbow +1 1x Shortsword +2 1x Whip +2 1x Staff of Swarming Insects 3x Tentacle Rod 2x Cloak of Elvenkind 2x Boots of Elvenkind 1x Mace +2 1x Headsman Axe (Greataxe +2) (3d12 Damage) (Needs 25STR) 1x Ring of Shooting Stars 1x Dwarven Plate 1x Shield +1 1x Battleaxe +1 1x Warhammer +1 1x Ring of Invisibility 1x Cape of Cold Resistance (Rare) 1x Ring of Protection 1x Longbow +1 1x Hell Hound Cloak (Cursed) 1x Sword of Vengeance (Greatsword) 1x Javelin of Lightning 1x Greataxe +2 2x Bag of Holding 1x Driftglobe 1x Mithral Plate Armor 1x Mariners Plate Armor 1x Portable Hole 1x Chime of Opening 1x Pistol +2

Magic Items

Name Rarity Location Table Result Counts?
Dragon Slayer Rare DDHC-TYP-6 - Against the Giants true
You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon’s type. For the purpose of this weapon, “dragon” refers to any creature with the dragon type, including dragon turtles and wyverns.
Brazier of Commanding Fire Elementals Rare DDHC-TYP-6 - Against the Giants true
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds.
Armor +2 Very Rare DDHC-TYP-6 - Against the Giants true
You have a bonus to AC while wearing this armor. The bonus is determined by its rarity.
Tome of Clear Thought Very Rare DDHC-TYP-6 - Against the Giants true
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Potion of Speed Very Rare DDHC-TYP-6 - Against the Giants true
When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion’s yellow fluid is streaked with black and swirls on its own.
Staff of Swarming Insects Rare DDHC-TYP-6 - Against the Giants true
This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses. Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). Insect Cloud. While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.
Hell Hound Cloak Rare DDHC-TYP-6 - Against the Giants true
This dark cloak is made of cured hell hound hide. As an action, you can command the cloak to transform you into a hell hound for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form.
Pistol +2 Rare DDHC-TYP-6 - Against the Giants true
Martial Ranged Weapons Damage: 1d10 Piercing Properties: Ammunition (Range 30/90; Bullet), Loading Mastery: Vex Weight: 3 lb. Cost: 250 GP
Ring of Protection Rare DDHC-TYP-6 - Against the Giants true
You gain a +1 bonus to AC and saving throws while wearing this ring.
Heads Man Axt +2 (Greataxe) Very Rare DDHC-TYP-6 - Against the Giants true
3d12 Slashing Damage, vorraussetztung 25 STR.
Boots of Elvenkind Uncommon DDHC-TYP-6 - Against the Giants true
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
Cloak of Elvenkind Uncommon DDHC-TYP-6 - Against the Giants true
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.