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Adventure Title
DDHC-TYP-6 - Against the Giants
DDHC-TYP-6 - Against the Giants
Session
Date Played
2024-06-01 12:28:00 UTC
2024-06-01 12:28:00 UTC
Levels Gained
1
1
GP +/-
22601
22601
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Echo
Echo
DM DCI Number
Notes
# Teilnehmer 16 - Raimundo_O - Shi'ndiira Despana - Schadar-Kai - Barbarian 2 Phantom Rogue 14 - Harpers (16) Arikatzi020 - Noriel Aurōrae - Halfelf - Battle Master Fighter lvl 12, Ranger lvl 4 - none (15) Marcelinho700 - Thorin - Standart Human - Life Domain Cleric 15 - none (12)Kiri - Trix Forespell - Stout Halfling - Clockwork Soul Sorcerer 1/ Divination WIzard 11 (15) JinxedBear - Cesare Bonizzi - Human (Yuan-ti) - Armorer Artificer 15 - Order of the Gauntlet # Loot +22601GP
# Teilnehmer 16 - Raimundo_O - Shi'ndiira Despana - Schadar-Kai - Barbarian 2 Phantom Rogue 14 - Harpers (16) Arikatzi020 - Noriel Aurōrae - Halfelf - Battle Master Fighter lvl 12, Ranger lvl 4 - none (15) Marcelinho700 - Thorin - Standart Human - Life Domain Cleric 15 - none (12)Kiri - Trix Forespell - Stout Halfling - Clockwork Soul Sorcerer 1/ Divination WIzard 11 (15) JinxedBear - Cesare Bonizzi - Human (Yuan-ti) - Armorer Artificer 15 - Order of the Gauntlet # Loot +22601GP
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
flame tongue shortsword | Common | DDHC-TYP-6 - Against the Giants | true | ||
A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword. | |||||
belt of fire giant strength | Very Rare | DDHC-TYP-6 - Against the Giants | true | ||
25 Str. | |||||
Storm giant belt | Legendary | DDHC-TYP-6 - Against the Giants | true | ||
29 Str. | |||||
Potion of Invisibility | Very Rare | DDHC-TYP-6 - Against the Giants | true | ||
This potion's container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell. | |||||
Spear +2 | Rare | DDHC-TYP-6 - Against the Giants | true | ||
Ring of Mind Shielding | Uncommon | DDHC-TYP-6 - Against the Giants | true | ||
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication. | |||||
War Horse | Rare | DDHC-TYP-6 - Against the Giants | true | ||
mit Platenrüstung | |||||
Javelin of Lightning | Uncommon | DDHC-TYP-6 - Against the Giants | true | ||
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. |