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Adventure Title
DDHC-TYP-4 - White Plume Mountain
DDHC-TYP-4 - White Plume Mountain
Session
Date Played
2024-05-24 18:13:00 UTC
2024-05-24 18:13:00 UTC
Levels Gained
1
1
GP +/-
17946
17946
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Echo
Echo
DM DCI Number
Notes
# Teilnehmer (9) WasabiPrime - Ticktock - Fairy - Warlock 2 / Wizard 7 - no faction (9) Marcelinho700 - Leodithas Crown - High Elf - Thief Rogue 9 - 60ft darkvision - none (9) Deringston Xa'thon - Gnurlan Menthril - (Forrest)Gnome - Evocation Wizard(9) (8) Folk2K - Guttrr - Half-Ork - Barbarian 8- none # Loot 5 Consumables rare +17946 GP Golem Nummer 9 (Begleiter)
# Teilnehmer (9) WasabiPrime - Ticktock - Fairy - Warlock 2 / Wizard 7 - no faction (9) Marcelinho700 - Leodithas Crown - High Elf - Thief Rogue 9 - 60ft darkvision - none (9) Deringston Xa'thon - Gnurlan Menthril - (Forrest)Gnome - Evocation Wizard(9) (8) Folk2K - Guttrr - Half-Ork - Barbarian 8- none # Loot 5 Consumables rare +17946 GP Golem Nummer 9 (Begleiter)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Potion of Greater Healing | Uncommon | DDHC-TYP-4 - White Plume Mountain | true | ||
4d4 + 4 | |||||
Ring of Protection | Rare | DDHC-TYP-4 - White Plume Mountain | true | ||
You gain a +1 bonus to AC and saving throws while wearing this ring. | |||||
Armor of Vulnerability | Rare | DDHC-TYP-4 - White Plume Mountain | true | ||
Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance). | |||||
Ring of Spell Storing | Rare | DDHC-TYP-4 - White Plume Mountain | true | ||
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. |