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Adventure Title
Keys of the Golden Vault - 5 - Tockworth's Clockworks
Keys of the Golden Vault - 5 - Tockworth's Clockworks
Session
Date Played
2024-02-17 19:16:00 UTC
2024-02-17 19:16:00 UTC
Levels Gained
1
1
GP +/-
1032
1032
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Timo L.
Timo L.
DM DCI Number
005
005
Notes
# Teilnehmer (5) Joscho - Eldir Cernan- Aasimar - Arteficer 5 (5) Stephan - Thar - Variant Human - Evocation Wizard 5 (5) Marcelinho700 - Leodithas Crown - Half-Elf - Rogue 5 - Darkvision 60ft - none (5) Jarlsson - Sigurd "Thunderaxe" - Hill Dwarf - Paladin 2 / Peace Domain Cleric 3 - Golden Vault (5) Talak - Rhotasz - Lizardfolk - Circle of Stars Druid (5) - none # Loot +1032GP 10 Potion of Healing 6 Healers Kit Boots of Striding and Springing Stone of Good Luck (Luckstone) Driftglobe Potion of Hill Giant Strength Spell Scroll of Magic Weapon
# Teilnehmer (5) Joscho - Eldir Cernan- Aasimar - Arteficer 5 (5) Stephan - Thar - Variant Human - Evocation Wizard 5 (5) Marcelinho700 - Leodithas Crown - Half-Elf - Rogue 5 - Darkvision 60ft - none (5) Jarlsson - Sigurd "Thunderaxe" - Hill Dwarf - Paladin 2 / Peace Domain Cleric 3 - Golden Vault (5) Talak - Rhotasz - Lizardfolk - Circle of Stars Druid (5) - none # Loot +1032GP 10 Potion of Healing 6 Healers Kit Boots of Striding and Springing Stone of Good Luck (Luckstone) Driftglobe Potion of Hill Giant Strength Spell Scroll of Magic Weapon
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
10 Potion of Healing | Common | Keys of the Golden Vault - 5 - Tockworth's Clockworks | true | ||
You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated. | |||||
Spell Scroll of Magic Weapon | Uncommon | Keys of the Golden Vault - 5 - Tockworth's Clockworks | true | ||
Save DC 13, Attack Bonus +5 A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. | |||||
Potion of Hill Giant Strength | Uncommon | Keys of the Golden Vault - 5 - Tockworth's Clockworks | true | ||
When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. | |||||
Driftglobe | Uncommon | Keys of the Golden Vault - 5 - Tockworth's Clockworks | true | ||
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. | |||||
Stone of Good Luck (Luckstone) | Uncommon | Keys of the Golden Vault - 5 - Tockworth's Clockworks | true | ||
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. | |||||
Boots of Striding and Springing | Uncommon | Keys of the Golden Vault - 5 - Tockworth's Clockworks | true | ||
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow. | |||||
Cloak of Displacement (Golden Vault Belohnung) | Rare | Keys of the Golden Vault - 5 - Tockworth's Clockworks | true | ||
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. |