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Adventure Title
DDHC-KftGV-08 Vidorants Vault
Session
Date Played
2025-06-12 00:24:00 UTC
Levels Gained
GP +/-
4975
Downtime +/-
10.0
Location Played
DM Name
DM DCI Number
Notes
**Spieler** (10) Karrakasz - Barry - Wood Elf - Stars Druid 10 - Emerald Enclave (10) Echo - Okada Shun - 2024 Human - 10 Bladesinger - None (10) Marcelinho700 - Tsuji Nobuke - 2024 Human - 10 Samurai Fighter - Purple Dragon Knight (10) Kiri - Nyra Bloomguard - Fairy - Fighter 1/Archfey Warlock 9 **Consumeables** charm person (2 scrolls) cure wounds (1 scroll) detect magic (2 scrolls) dispel magic (1 scroll) false life (1 scroll) identify (4 scrolls) invisibility (1 scroll) lesser restoration (2 scrolls) nondetection (1 scroll). twenty-six vials of acid a potion of animal friendship two potions of healing (greater) two potions of resistance (one fire, the other poison) one potion of water breathing.

Magic Items

Name Rarity Location Table Result Counts?
Vidorants Ring Rare DDHC-KftGV-08 Vidorants Vault true
Wondrous item, rare (requires attunement) This ring has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the teleport spell from it. The ring regains 1d3 expended charges daily at dawn. Only Vidorant can attune to this ring
Gloves of Thievery Uncommon DDHC-KftGV-08 Vidorants Vault true
Wondrous item, uncommon These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.
Ring of Evasion Rare DDHC-KftGV-08 Vidorants Vault true
Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
Cube of Force(Golden vault reward) Rare DDHC-KftGV-08 Vidorants Vault true
Wondrous Item, Rare (Requires Attunement) This cube is about an inch across. Each face has a distinct marking on it. You can press one of those faces, expend the number of charges required for it, and thereby cast the spell associated with it (save DC 17), as shown in the Cube of Force Faces table. The cube starts with 10 charges, and it regains 1d6 expended charges daily at dawn. Mage Armor 1 Shield 1 Leomund’s Tiny Hut 3 Mordenkainen’s Private Sanctum 4 Otiluke’s Resilient Sphere 4 Wall of Force 5
+1 battleaxe, a +1 shortsword, and a suit of +1 scale mail. Uncommon DDHC-KftGV-08 Vidorants Vault true