Magic Items

Purchased Magic Items

Name Rarity Location Table ▼ Result Source
Robe of Useful Items uncommon CCC-Tarot-01 Awakening of Fates CCC-Tarot-01 Awakening of Fates Show
Notes:

Ordine Sage’s Robes

(Robe of Useful Items)

Wondrous Item, uncommon

This Robe of Useful Items has silk patches of various

shapes covering it. While wearing the robe, you can

use an action to detach one of the patches, causing it

to become the object or creature it represents. Once

the last patch is removed, the robe becomes an

ordinary garment. It has patches for the following:

• a dagger

• steel mirror

• 10 ft. pole

• 50 ft. hempen rope

• a riding horse (mechanical in nature, otherwise the

same)

• 4 potions of healing

• a 1st level spell scroll (Detect Magic)

• a bag of 100 gp

This robe has gold detailing, and all of its

patterns look very orderly. The robe itself gives its

wearer a sense of assuredness, as if there is a purpose

to every action taken and seen. This item can be

found in the Dungeon Master’s Guide.

Mithral Plate uncommon DDHC-KftGV-04 Prisoner 13 Trade Log Show
Notes:

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.

Bear Claw Bun (Strange Material Insignia of Claws) uncommon FR-DC-Waterdeep-CDZ Sweet Dreams are Made of Candies FR-DC-Waterdeep-CDZ Sweet Dreams are Made of Candies Show
Notes:

Wondrous Item, uncommon

The jewels in this insignia of the Cult of the Dragon flare
with purple light when you enter combat, empowering your
natural fists or natural weapons.
While wearing the insignia, you gain a +1 bonus to the
attack rolls and the damage rolls you make with unarmed
strikes and natural weapons. Such attacks are considered to
be magical.

This handcrafted charm is made from pastry, and shaped
to look like a puffy bear claw bun. Topped with almond flakes
that simulate the claws extending from the paw, it also smells
of cinnamon apples.
Strange Material. The item was created from a material
that is bizarre given its purpose. Its durability is unaffected.

Bag of Holding uncommon DDHC-CM-05 Shemshime's Bedtime Rhyme DDHC-CM-05 Shemshime's Bedtime Rhyme Show
Notes:

Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

Ring of the Ram rare DDHC-CM-05 Shemshime's Bedtime Rhyme DDHC-CM-05 Shemshime's Bedtime Rhyme Show
Notes:

Ring, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.

Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

Wand of Web uncommon LN-01 Fuzzytail Farm and the Frightful Candy Goat Massacre LN-01 Fuzzytail Farm and the Frightful Candy Goat Massacre Show
Notes:

Wand, uncommon (requires attunement by a spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

This Wand shoots marshmallow like webs that are very sticky and very tasty.

Harengon Spirit Club License(view Event Tab) common LN-01 Fuzzytail Farm and the Frightful Candy Goat Massacre Show
Ring of Swimming uncommon DDAL05-06 Beneath the Fetid Chelimber DDAL05-06 Beneath the Fetid Chelimber Show
Notes:

Ring, uncommon

This ring is made of a single piece of cartilage carved to look like the open jaws of a shark closing around the wearer’s finger.

You have a swimming speed of 40 feet while wearing this ring.

Wand of Web uncommon DDAL05-07 Chelimbers Descent DDAL05-07 Chelimbers Descent Show
Notes:

Wand (arcane focus), uncommon (requires attunement by a spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.