User:
Kiri
DCI:
Character:
I'rikk
Name:
Leather Golem Armor
Rarity:
rare
Location:
DDAL00-06 Lost Laboratories of Kwalish
Table:
Result:
Included in Count?:
true
Notes:
Armor (leather), rare (requires attunement)
Strange rituals have repurposed the body of a flesh
golem into this partially sentient suit of leather armor.
While wearing this armor, you gain a +1 bonus to AC
and to saving throws against spells and other magical
effects. In addition, you gain the following properties:
• Immutable Form. You are immune to any spell or
effect that would alter your form.
• Lightning Absorption. You gain resistance to lightning
damage. Whenever you take lightning damage,
you gain 5 temporary hit points.
Curse. This armor is cursed, and becoming attuned
to it extends the curse to you. Until the curse is broken
with a remove curse spell or similar magic, you are
unwilling to part with the armor. In addition, while
you wear the cursed armor, you gain the following
properties:
• Aversion of Fire. If you take fire damage, you have
disadvantage on attack rolls and ability checks until
the end of your next turn.
• Berserk. Whenever a critical hit is made against
you, roll a d6. On a 6, the armor causes you to go
berserk. On each of your turns while berserk, you
attack the nearest creature you can see. If no creature
is near enough to move to and attack, you attack an
object, with preference for an object smaller than
yourself. Once the armor causes you to go berserk, it
cannot be removed. You continue to attack until you
are incapacitated or until another creature is able
to calm you with appropriate magic (such as a calm
emotions spell) or a successful DC 15 Charisma
(Persuasion) check.