Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Bag of Tricks(Gray) uncommon CCC-GHC-BK1-09_Scavengers CCC-GHC-BK1-09_Scavengers Show
Notes:

Wondrous item, uncommon (requires attunement), Table F
This pouch feels like it has been constructed of a fine rabbit pelt.
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monster Manual for the creature's statistics.
Bag of Tricks (Gray)

1 Weasel

2 Giant Rat
4 Boar
3 Badger
5 Panther
6 Giant Badger
7 Dire Wolf
8 Giant Elk

The creature is friendly to you and your companions,
and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
This item can be found in the Dungeon Master’s Guide.

Boots of Striding and Springing uncommon DDHC-LMOP-4 Wave Echo Cave DDHC-LMOP-4 Wave Echo Cave Show
Notes:

Boots of Striding and Springing

Your speed while you wear these boots becomes 30 feet, unless your walking speed is higher, and your speed is not reduced if you are encumbered or wearing heavy armor. In addition, whenever you jump, you can jump three times the normal distance.

Gauntlets of Ogre Power uncommon DDHC-LMOP-4 Wave Echo Cave DDHC-LMOP-4 Wave Echo Cave Show
Notes:

Gauntlets of Ogre Power

While you wear these gauntlets, your Strength becomes 19. If your Strength is already 19 or higher, the gauntlets have no effect on you.

Rod of the Pact Keeper +1 uncommon Level 5 Magic Item level 5 & 6 Show
Lightbringer (+1 Mace) uncommon DDHC-LMOP-4 Wave Echo Cave DDHC-LMOP-4 Wave Echo Cave Show
Notes:

Lightbringer. This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.

Wand of Magic MIssile uncommon DDHC-LMOP-4 Wave Echo Cave DDHC-LMOP-4 Wave Echo Cave Show
Notes:

Wand of Magic Missiles

This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells.

The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed.

Dragonguard (+1 Breastplate) rare DDHC-LMOP-4 Wave Echo Cave DDHC-LMOP-4 Wave Echo Cave Show
Notes:

Dragonguard. This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.

Staff of Spiders rare DDHC-LMOP-4 Wave Echo Cave DDHC-LMOP-4 Wave Echo Cave Show
Notes:

Staff, Rare (Requires Attunement by a Bard, Sorcerer, Warlock, or Wizard)

The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells.

The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack.

The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required.

The staff regains 1d6 + 4 expended charges each day at dusk. If you expend the staff's last charge, roll a d20. On a 1, the staff crumbles to dust and is destroye

Amulet of the devout +2 rare DDAL-DRW11 Service reward Show
Notes:

This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.