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Adventure Title
DDHC-CM-16 Alkazaar's Appendix
Session
Date Played
2024-04-15 23:38:00 UTC
Levels Gained
1
GP +/-
4504
Downtime +/-
10.0
Location Played
DM Name
DM DCI Number
Notes
**Players** (16) Echo - Fin Cinderflower - Ghostwise Halfling - Shepherd Druid 16 - Emerald Enclave / Golden Vault (11)Kiri - Trix Forespell - Stout Halfing - Clockwork Soul Sorcerer 1/Divination Wizard 10 (16)Shinigami/Max - EludinEndrix - StoutHalfling - cleric1/wizard15 -none (16) Manfred Hase - Maria degli Angeli del Monte Celeste - Half Aasimar (TCL) - Swordsbard 14 / Hexblade 2 - none **Charm gained** Charm of the Mirage. This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you. Charm of Lightning Resistance This charm can be bestowed by a chwinga living in Amaurok or other hot regions by using their Magical Gift action. This charm allows you to give yourself resistance to lightning damage as an action. This benefit lasts for 24 hours, after which the charm vanishes from you. **Consumeables gained** 1x Spellscroll of Wish 1x potion of fire breath 1x potion of flying 1x spellscroll of earth bind 5x arrow +1

Magic Items

Name Rarity Location Table Result Counts?
Wand of Secrets Uncommon DDHC-CM-16 Alkazaar's Appendix true
The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.
Glaive +1 Uncommon DDHC-CM-16 Alkazaar's Appendix true
Blasrohr +1 Uncommon DDHC-CM-16 Alkazaar's Appendix true
Animated Shield Very Rare DDHC-CM-16 Alkazaar's Appendix true
Armor (shield), very rare (requires attunement) While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.
Ring of Acid Resistance Rare DDHC-CM-16 Alkazaar's Appendix true
Ring, rare (requires attunement) You have resistance to acid damage while wearing this ring.
Dwarven Plate Very Rare DDHC-CM-16 Alkazaar's Appendix true
Armor (plate), very rare While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
Sword of Vengeance Uncommon DDHC-CM-16 Alkazaar's Appendix true
Source: Dungeon Master's Guide Weapon (any sword), uncommon (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic weapon. Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one. In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it. You can break the curse in the usual ways. Alternatively, casting Banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
Adamantine Chain-Shirt Uncommon DDHC-CM-16 Alkazaar's Appendix true
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
Wand of Polymorph Very Rare DDHC-CM-16 Alkazaar's Appendix true
Wand, very rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Staff of Withering Rare DDHC-CM-16 Alkazaar's Appendix true
Staff, rare (requires attunement by a cleric, druid, or warlock) This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.