Show Log Entry

Adventure Title
DDHC-KftGV-09 Heart of Ashes
Session
Date Played
2024-05-09 16:26:00 UTC
Levels Gained
1
GP +/-
2500
Downtime +/-
10.0
Location Played
DM Name
DM DCI Number
Notes
**players** 1. (10) Gnash Redwood – Waldelf – Assassine – Rouge (4) – Kämpfer (2) – Gloom Stalker Ranger (4) Golden Vault 2. (8)Kiri - Vayle Cassalanther - Vhuman - Arcane Trickster rogue 8 - golden vault 3. (5) Eike - Chiv - Eladrin - Warlock: The Genie 5 - none 4. (8) Boerns2010 - Dain Fireforge - Dwarf (Mountain) - Barbarian 8 - None **rewards** 2 Rare Consumables Potion (Superior healing) Story Awards: For the golden Vault If the characters are working for the Golden Vault, the organization rewards the characters with a rare magic item of their choice (subject to your approval) as payment for delivering Jhaeros’s still-beating heart to Naevys and saving Ghalasine. The item is delivered to the characters the next day. Jhaeros’s Favor. If King Jhaeros survives and Ghalasine is restored, the king gives the characters a tract of land, perhaps even a keep and titles. The estate’s exact location is up to you.

Magic Items

Name Rarity Location Table Result Counts?
flametongue(longsword) Uncommon DDHC-KftGV-09 Heart of Ashes true
Dragon Scale Mail(red) Very Rare DDHC-KftGV-09 Heart of Ashes true
Necklace of Fireballs (5 Fireballs) Rare DDHC-KftGV-09 Heart of Ashes true
Protective Verses Rare DDHC-KftGV-09 Heart of Ashes true
This leather-bound spellbook is reinforced with iron and silver fittings and an iron lock (DC 20 to open). As an action, you can touch the book's cover and cause it to lock as if you cast Arcane Lock on it. When found, the book contains the following spells: Arcane Lock, Dispel Magic, Globe of Invulnerability, Glyph of Warding, Mordenkainen's Private Sanctum, Protection from Evil and Good, and Symbol. It functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the abjuration school. When you cast an abjuration spell, you can expend 1 charge to grant a creature you can see within 30 feet of you 2d10 temporary hit points.