Show Log Entry
Adventure Title
DDHC-KftGV-03 Reach for the Stars
DDHC-KftGV-03 Reach for the Stars
Session
Date Played
2024-04-09 00:23:00 UTC
2024-04-09 00:23:00 UTC
Levels Gained
1
1
GP +/-
843.75
843.75
Downtime +/-
10.0
10.0
Location Played
DM Name
Echo
Echo
DM DCI Number
0000
0000
Notes
**Players** (4) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom –Battle Master- Kämpfer – 4 – Dunkelsicht 60ft (3) Shialbaz - Fimbur Eisenbauch - Zwerg (Mountain) - Barbar 3 - Keine faction (3)kiri - Vayle Cassalanther - Arcane Trickster 3 - Golden Vault Agent (3) Raimundo_O - Cantharellus Cibarius - TCL - Sorcerer 3 - Golden Vault **trinkets received** 1x Owlbear Rug 1x Cultistenrobe **Consumeables gained** 1x potion gaseous form 1x oil of slipperiness 1x assassins blood poison 1x potion of healing 3x alchemists fire 1x potion of poison, * quirk: When the poison effect ends, the imbiber sprouts a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, the potion’s imbiber can use the tentacle to make a melee weapon attack (+4 to hit) against a creature the imbiber can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage. 1x spellscroll of crown of madness 1x spellscrollof sleep 2x spellscroll of arms of hadar 1x spellscroll of bane 1x spellscroll of dimension door 1x spellscroll armor of agathys **Story Award** For the Golden Vault If the characters are working for the Golden Vault, the organization’s representative approaches them after their harrowing experience at Delphi Mansion. For returning The Celestial Codex to its rightful owner, the characters are promised an uncommon magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day.
**Players** (4) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom –Battle Master- Kämpfer – 4 – Dunkelsicht 60ft (3) Shialbaz - Fimbur Eisenbauch - Zwerg (Mountain) - Barbar 3 - Keine faction (3)kiri - Vayle Cassalanther - Arcane Trickster 3 - Golden Vault Agent (3) Raimundo_O - Cantharellus Cibarius - TCL - Sorcerer 3 - Golden Vault **trinkets received** 1x Owlbear Rug 1x Cultistenrobe **Consumeables gained** 1x potion gaseous form 1x oil of slipperiness 1x assassins blood poison 1x potion of healing 3x alchemists fire 1x potion of poison, * quirk: When the poison effect ends, the imbiber sprouts a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, the potion’s imbiber can use the tentacle to make a melee weapon attack (+4 to hit) against a creature the imbiber can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage. 1x spellscroll of crown of madness 1x spellscrollof sleep 2x spellscroll of arms of hadar 1x spellscroll of bane 1x spellscroll of dimension door 1x spellscroll armor of agathys **Story Award** For the Golden Vault If the characters are working for the Golden Vault, the organization’s representative approaches them after their harrowing experience at Delphi Mansion. For returning The Celestial Codex to its rightful owner, the characters are promised an uncommon magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Adamantine half-Plate | Uncommon | DDHC-KftGV-03 Reach for the Stars | true | ||
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. | |||||
Wand of magic Missile | Uncommon | DDHC-KftGV-03 Reach for the Stars | true | ||
Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. | |||||
Ring of Jumping | Uncommon | DDHC-KftGV-03 Reach for the Stars | true | ||
Ring, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. |