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Adventure Title
DDHC-KftGV-11 Affair on the Concordant Express
DDHC-KftGV-11 Affair on the Concordant Express
Session
Date Played
2025-03-11 21:02:00 UTC
2025-03-11 21:02:00 UTC
Levels Gained
1
1
GP +/-
333
333
Downtime +/-
10.0
10.0
Location Played
DM Name
Echo
Echo
DM DCI Number
0000
0000
Notes
**Player** (9) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 9 - Golden Vault (8) Karrakasz - Luran Trisona - Harengon - Battlemaster 8 - none (8)Kiri - Purity - Yuan Ti - Abjuration wizard 8 (8) Raimundo-O - Marinus - Plasmoid - Fighter 2 Fathomless Warlock 6 - none (10) Frederic T. - Reed - Human - Figther 1/Barbarian 9 - nione **Consumeables found** 1x Greater Healing Potion **Story Award** Mysterious Equation You gain proficiency in one of the following skills of your choice: Deception, History, Insight, Investigation, Medicine, or Performance. Story Award - True Name Terror Characters who learn the true names of powerful Fiends are marked for death by those Fiends, which send powerful underlings to slay the characters. Story Award - Trials and Tribulations The characters might be forced to stand before a tribunal in Mechanus for aiding an interplanar fugitive or answer to a powerful Celestial for slaying an angel. For the Golden Vault(Rare Item) **Found out True Names of Demons** Karnyros’s true name is a series of guttural growls and grimaces, followed by a sound like a popping balloon. The balor Errtok wahrer Name: Ar-lothe Gothu Ka. Hexalanthe’s true name is a low-toned, rhythmic chant accompanied by a series of hand gestures, dance moves, and drumrolls.
**Player** (9) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 9 - Golden Vault (8) Karrakasz - Luran Trisona - Harengon - Battlemaster 8 - none (8)Kiri - Purity - Yuan Ti - Abjuration wizard 8 (8) Raimundo-O - Marinus - Plasmoid - Fighter 2 Fathomless Warlock 6 - none (10) Frederic T. - Reed - Human - Figther 1/Barbarian 9 - nione **Consumeables found** 1x Greater Healing Potion **Story Award** Mysterious Equation You gain proficiency in one of the following skills of your choice: Deception, History, Insight, Investigation, Medicine, or Performance. Story Award - True Name Terror Characters who learn the true names of powerful Fiends are marked for death by those Fiends, which send powerful underlings to slay the characters. Story Award - Trials and Tribulations The characters might be forced to stand before a tribunal in Mechanus for aiding an interplanar fugitive or answer to a powerful Celestial for slaying an angel. For the Golden Vault(Rare Item) **Found out True Names of Demons** Karnyros’s true name is a series of guttural growls and grimaces, followed by a sound like a popping balloon. The balor Errtok wahrer Name: Ar-lothe Gothu Ka. Hexalanthe’s true name is a low-toned, rhythmic chant accompanied by a series of hand gestures, dance moves, and drumrolls.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Decanter of Endless Water | Uncommon | DDHC-KftGV-11 Affair on the Concordant Express | true | ||
Decanter of Endless Water Wondrous item, uncommon This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: “Stream” produces 1 gallon of water. “Fountain” produces 5 gallons of water. “Geyser” produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn’t being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you. | |||||
Dimensional Shackles | Rare | DDHC-KftGV-11 Affair on the Concordant Express | true | ||
Dimensional Shackles Wondrous item, rare You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don’t prevent the creature from passing through an interdimensional portal. You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles. | |||||
Mithral Chain Mail | Uncommon | DDHC-KftGV-11 Affair on the Concordant Express | true | ||
Wand of Magic Missiles | Uncommon | DDHC-KftGV-11 Affair on the Concordant Express | true | ||
Wand of Magic Missiles Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. | |||||
Rod of the Pact Keeper +2 | Rare | DDHC-KftGV-11 Affair on the Concordant Express | true | ||
Rod of the Pact Keeper +2 Rod, rare (requires attunement by a warlock) While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest. | |||||
+3 silvered greatsword | Very Rare | DDHC-KftGV-11 Affair on the Concordant Express | true | ||
Amulet of the Devout +2 | Rare | DDHC-KftGV-11 Affair on the Concordant Express | true | ||
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a cleric or paladin) This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn. | |||||
Silver Horn of Valhalla | Rare | DDHC-KftGV-11 Affair on the Concordant Express | true | ||
Silver Horn of Valhalla Wondrous item, rare You can use an action to blow this horn. In response, warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many berserkers answer its summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly. If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. d100 Horn Type Berserkers Summoned Requirement 01-40 Silver 2d4+2 None 41-75 Brass 3d4+3 Proficiency with all simple weapons 76-90 Bronze 4d4+4 Proficiency with all medium armor 91-00 Iron 5d4+5 Proficiency with all martial weapons |