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Adventure Title
DDAL09-02 Stopped at the Gate
DDAL09-02 Stopped at the Gate
Session
Date Played
2024-04-23 22:44:00 UTC
2024-04-23 22:44:00 UTC
Levels Gained
GP +/-
80
80
Downtime +/-
10.0
10.0
Location Played
DM Name
JinxedBear
JinxedBear
DM DCI Number
0000
0000
Notes
**Player** (3) Dixer - Quarion Amakiir - Wood elf - Assassin Rogue 3 - none (4)Kiri - Mellow Beast - Tabaxi - Path of Beast Barbarian 4 (4) Flammenklinge – Wolke – Shadar kei- Ranger (4) Darkvision 90 ft (4) Frederic T. - Nevyth - Changeling -Rogue 1/ Warlock 3 (4)Echo - Flyneon Stargazer - Ghostwise Halfling - Stars Druid 4 - Keine Darkvision - Emerald Enclave **Consumeables gained** 1x potion of healing 1x potion of poison This concoction looks, smells, and tastes like a potion of healing. However, it is actually a poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
**Player** (3) Dixer - Quarion Amakiir - Wood elf - Assassin Rogue 3 - none (4)Kiri - Mellow Beast - Tabaxi - Path of Beast Barbarian 4 (4) Flammenklinge – Wolke – Shadar kei- Ranger (4) Darkvision 90 ft (4) Frederic T. - Nevyth - Changeling -Rogue 1/ Warlock 3 (4)Echo - Flyneon Stargazer - Ghostwise Halfling - Stars Druid 4 - Keine Darkvision - Emerald Enclave **Consumeables gained** 1x potion of healing 1x potion of poison This concoction looks, smells, and tastes like a potion of healing. However, it is actually a poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Eyes of hte Eagle | Uncommon | DDAL09-02 Stopped at the Gate | true | ||
Wondrous item, uncommon (requires attunement) These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across. This item can be found in the Dungeon Master’s Guide. These goggles are made of leather and have lenses of dark red crystal. Their frame is emblazoned with the emblem of the Hellriders: a horse’s head superimposed upon a sunburst. Additionally, when looking through these goggles, tiny illusory flames can be seen dancing around the edges of the lenses when within 120 feet of a demon. |