Show Log Entry

Adventure Title
DDHC-NF Netheril's Fall
Session
Date Played
2026-03-15 22:28:00 UTC
Levels Gained
1
GP +/-
122
Downtime +/-
10.0
Location Played
DM Name
Echo
DM DCI Number
0000
Notes
**Players** (9) Inari - Diabell - Tiefling- Warlock 6 - Fiend Patron, Paladin 3 - Oath of Vengeance - none (8)Kiri - Khazeri - Human - Dancer Bard 8 (10) Marcelinho700 - Therion Nightraven - Shadar-Kai - Rune knight Fighter 10 - none (5) Dixer - Big Ben - Goliath - Path of the Wild Heart Barbarian 5 - none (10) Raimundo_O - Winfried Durnwald - TCL Human - Cleric 1 / War Wizard 9- Order of the Gauntlet **Consumeables** 3x Potion of healing, **Trinkets** A small rune tablet that softly warms when touched. (Source: Netheril's Fall) Netherese Coin of a flying City with 3D lllusion (source: Netheril's Fall) A silver bookmark that softly rustles like turning pages.(source: Netheril's Fall) **Items bought** 2x healing potion cartogrpahers tools 2x map 1x tent desert clothes cold weather clothes gold spent: 178gp

Magic Items

Name Rarity Location Table Result Counts?
Mask of changed Appereance Common DDHC-NF Netheril's Fall true
This jeweled mask has 3 charges. As a magic action, you can expend 1 charge and change your face's appearance. You can't make yourself look like a different person, but you can smooth or deepen your wrinkles, whiten your teeth, hide or accentuate bags under your eyes, or perform other minor cosmetic changes. While your appearance is changed, the mask has the Invisible condition. Your changed appearance lasts 1 hour. Regaining Charges. The mask regains 1d3 expended charges daily at dawn. If you expend the last charge, roll a 1d20. On a 1 the mask explodes in a harmless cloud of sweet-swelling powder and is destroyed.
Mythallar Bracelet Common DDHC-NF Netheril's Fall true
Three small, crystal beads made from a decomissioned mythallar are strung on this leather bracelet. As a magic action, you can pluck one bead from the bracelet to gain Advantage on Strength (Athletics) checks for 1 minute. A bead disappears immediatly after it's plucked. Once all three beads have been plucked, the bracelet loses its magic.
Hat of Vortexes Uncommon DDHC-NF Netheril's Fall true
Wondrous Item, Uncommon (Requires Attunement) This hat has 3 charges and regains all expended charges daily at dawn. You can take a Magic Action and expend 1 charge while holding the hat to release a magical vortex from it. The vortex fills a 10ft cube originating from you and lasts for 1 hour. While the vortex is present, it's area is difficult terrain. You decide a vortex's visual details when you create it. For instance the vortex might be multicolored or glittery.
Brooch of the Elements Rare DDHC-NF Netheril's Fall true
Wondrous Item, Rare (Requires Attunement) The central jewel of this butterfly-shaped brooch swirls with multicolored iridescence. The brooch has 3 charges and regains all expended charges daily at dawn. As a Reaction when a creature you can see within 60 feet of you hits a target with an attack roll and deals damage, you can expend 1 charge and change one damage type the attack deals to one of the following damage types: Acid, Cold, Fire, Lightning, Poison or Thunder.
Magen Handbell Rare DDHC-NF Netheril's Fall true
Wondrous Item, Rare While holding this brass handbell, you can take a Magic Action to ring it and summon a Terran Magen. The magen appears in an unoccupied space you choose within 30ft of yourself, understands your languages, obeys your commands, and takes its turn immediatly after you on your Initiative count. The magen disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The Bell can't be used this way again for 1d6 days. Berserk Magen. Whenever the magen summoned by this item starts its turn Bloodied roll a 1d6. On a 6 the magen goes berserk. While berserk, the magen no longer obeys your commands and you can't dismiss it as a Bonus Action. On each of its turns, the berserk magen attacks the nearest creature it can see. If no creature is near enough for the magen to move to and attack, the magen attacks an object. The magen remains berserk until it disappears or until a creature holding the handbell takes an influence action and succeeds on a DC 15 Persuasion check to regain control of the magen.
Arcane Battery Uncommon DDHC-NF Netheril's Fall true
Woundrous Item, Uncommon This smooth, oval stone is etched with faintly glowing magical symbols. While holding the battery, you can take a Magic action to touch the battery to one magic item. If that magic item normally regains expended charges daily, it immediatly regains 1d4+1 expended charges and the battery loses its magic.
Brooch of the elements Rare DDHC-NF Netheril's Fall true
Wondrous Item, Rare (Requires Attunement) The central jewel of this butterfly-shaped brooch swirls with multicolored iridescence. The brooch has 3 charges and regains all expended charges daily at dawn. As a Reaction when a creature you can see within 60 feet of you hits a target with an attack roll and deals damage, you can expend 1 charge and change one damage type the attack deals to one of the following damage types: Acid, Cold, Fire, Lightning, Poison or Thunder.
Fork of Eddy summoning Rare DDHC-NF Netheril's Fall true
Wondrous Item, Rare This Tiny tuning fork crackles with harmless, multicolored magical energy. As a Magic action, you can tap the fork against any object to summon an Eldritch Eddy. The eddy appears in an unoccupied space as close to you as possible. The eddy is friendly to you and your alleys and obeys your commands. If you fail to command it, the eddy defends itself against attackers but takes no other actions. It takes its turn immediatly after you on your initiative count. The eddy disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The fork can't be used this way again until the next dawn.
Boots of speed Rare DDHC-NF Netheril's Fall true
Wondrous Item, rare (requires attunement) While you wear these boots, you can take a Bonus Action to click the boots’ heels together. If you do, the boots double your Speed, and any creature that makes an Opportunity Attack against you has Disadvantage on the attack roll. If you click your heels together again, you end the effect. When you’ve used the boots’ property for a total of 10 minutes, the magic ceases to function for you until you finish a Long Rest.
Mythallar Cloak Common DDHC-NF Netheril's Fall true
Wondrous Item, Rare (Requires Attunement) This electric-blue cloak is studded with sewn-in crystals that are shards of a decommissioned mythallar. The cloak has 10 charges and regains 1d10 expended charges daily at dawn. While wearing the cloak, you can take a Bonus Action and expend 1 charge to activate the cloaks magic. The magic lasts for 1 minute or until you end it early. (No action required.) While the cloak's magic is active, you gain a fly speed of 30ft and can hover. Additionally, once on each of your turns when you hit a creature with an attack roll and deal damage, you can cause the tarket to take an extra 1d4 radiant damage. If you are aloft when the cloak's magic ends, you fall.
Ring of Regeneration Common DDHC-NF Netheril's Fall true
Ring, very rare (requires attunement) While wearing this ring, you regain 1d6 Hit Points every 10 minutes if you have at least 1 Hit Point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 Hit Point the whole time. Notes: Regain 1d6 Hit Points Every 10 Minutes, Regrow Lost Body Parts, Healing, Jewelry