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Adventure Title
DDHC-TYP - White Plume Mountain
DDHC-TYP - White Plume Mountain
Session
2
2
Date Played
2024-02-12 00:27:00 UTC
2024-02-12 00:27:00 UTC
Levels Gained
1
1
GP +/-
10589.16
10589.16
Downtime +/-
10.0
10.0
Location Played
DM Name
Bramymond
Bramymond
DM DCI Number
0000
0000
Notes
**Permanent Blessing** Blessing of Protection (!) and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.(!) You gain a permanent +1 bonus to AC and saving throws. on level 17: blackrazor, wave or Whelm **Consumeables gained** 1x Spellscroll of Fear 1x Spellscroll Hold Person 1x Spellscroll Conjure Minor Elemental 1x Spellscroll dispel Magic 1x Spellscroll Magic Mouth 1x Potion Flying 1x Potion Mindreading 5x rare Consumeables(2x spellscroll revivify, 2x greater restoration, 1x raise dead) **Animal seen for Wildshape** * Giant Crayfish
**Permanent Blessing** Blessing of Protection (!) and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.(!) You gain a permanent +1 bonus to AC and saving throws. on level 17: blackrazor, wave or Whelm **Consumeables gained** 1x Spellscroll of Fear 1x Spellscroll Hold Person 1x Spellscroll Conjure Minor Elemental 1x Spellscroll dispel Magic 1x Spellscroll Magic Mouth 1x Potion Flying 1x Potion Mindreading 5x rare Consumeables(2x spellscroll revivify, 2x greater restoration, 1x raise dead) **Animal seen for Wildshape** * Giant Crayfish
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Chainmail +1 | Rare | DDHC-TYP - White Plume Mountain | true | ||
goggles of night | Uncommon | DDHC-TYP - White Plume Mountain | true | ||
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. | |||||
Stone of good luck | Uncommon | DDHC-TYP - White Plume Mountain | true | ||
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. | |||||
Necklace of Prayer Beads | Rare | DDHC-TYP - White Plume Mountain | true | ||
2x Blessing(Bless), 2xCuring(cure wounds lvl2), 1 Favor(Greater Restauration), 1x Wind walk This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. |