Season:
Race:
Bugbear
Class:
Fighter
Background:
Entertainer
Lifestyle:
None
Current Level:
1
Total GP:
15
Total Downtime:
0
Tag:
Faction:
Harpers
Faction Rank:
Watcher (rank 1)
Magic Item Count:
0
Magic Item Limit:
1

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2024-04-23 12:32 char creation 0 15 Show

Race:

Bugbear

Ability Scores:

Str: 16 (+2)
Dex: 13
Con: 16 (+1)
Int: 8
Wis: 10
Cha: 12

Proficiency bonus: +2
Speed: 30ft
Ini: +1
Armor: 16

prof. Saving Throws Strength, constitution
Prof: Acrobatics, History, Perception, Performance, Stealth

Proficiencies and Languages:

Armor: Heavy Armor, Light Armor, Medium Armor, Shields
Weapons: Martial Weapons, Simple Weapons
Tools: Disguise Kit, Pan Flute
Languages: Common, Goblin

Senses
Passive Perception: 12
Passive Investigation: 9
Passive Insight: 10

Start Inventory:

Chain Mail,
Backpack:

Racial Traits

Size: Medium
Creatur Type: Humanoid/goblinoid
Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fey Ancestry: You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Long-Limbed: When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Sneaky: You are proficient in the Stealth skill. In addition, without squeezing, you can move through and stop in a space large enough for a Small creature.
Surprise Attack: If you hit a creature with an attack roll, the creature takes an extra 2d6 damage if it hasn’t taken a turn yet in the current combat.
Tough (Feat): Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.

Class Features:

Fighting Style: Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again

Background:

Entertainer (Storyteller)
Feature: By Popular Demand
You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2024-04-23 12:32 char creation Show

Race:

Bugbear

Ability Scores:

Str: 16 (+2)
Dex: 13
Con: 16 (+1)
Int: 8
Wis: 10
Cha: 12

Proficiency bonus: +2
Speed: 30ft
Ini: +1
Armor: 16

prof. Saving Throws Strength, constitution
Prof: Acrobatics, History, Perception, Performance, Stealth

Proficiencies and Languages:

Armor: Heavy Armor, Light Armor, Medium Armor, Shields
Weapons: Martial Weapons, Simple Weapons
Tools: Disguise Kit, Pan Flute
Languages: Common, Goblin

Senses
Passive Perception: 12
Passive Investigation: 9
Passive Insight: 10

Start Inventory:

Chain Mail,
Backpack:

Racial Traits

Size: Medium
Creatur Type: Humanoid/goblinoid
Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fey Ancestry: You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Long-Limbed: When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Sneaky: You are proficient in the Stealth skill. In addition, without squeezing, you can move through and stop in a space large enough for a Small creature.
Surprise Attack: If you hit a creature with an attack roll, the creature takes an extra 2d6 damage if it hasn’t taken a turn yet in the current combat.
Tough (Feat): Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.

Class Features:

Fighting Style: Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again

Background:

Entertainer (Storyteller)
Feature: By Popular Demand
You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2024-04-23 12:32 char creation 15 Show

Race:

Bugbear

Ability Scores:

Str: 16 (+2)
Dex: 13
Con: 16 (+1)
Int: 8
Wis: 10
Cha: 12

Proficiency bonus: +2
Speed: 30ft
Ini: +1
Armor: 16

prof. Saving Throws Strength, constitution
Prof: Acrobatics, History, Perception, Performance, Stealth

Proficiencies and Languages:

Armor: Heavy Armor, Light Armor, Medium Armor, Shields
Weapons: Martial Weapons, Simple Weapons
Tools: Disguise Kit, Pan Flute
Languages: Common, Goblin

Senses
Passive Perception: 12
Passive Investigation: 9
Passive Insight: 10

Start Inventory:

Chain Mail,
Backpack:

Racial Traits

Size: Medium
Creatur Type: Humanoid/goblinoid
Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fey Ancestry: You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Long-Limbed: When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Sneaky: You are proficient in the Stealth skill. In addition, without squeezing, you can move through and stop in a space large enough for a Small creature.
Surprise Attack: If you hit a creature with an attack roll, the creature takes an extra 2d6 damage if it hasn’t taken a turn yet in the current combat.
Tough (Feat): Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.

Class Features:

Fighting Style: Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Second Wind:
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again

Background:

Entertainer (Storyteller)
Feature: By Popular Demand
You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.