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Adventure Title
Lvl Up
Session
Date Played
2023-12-18 11:28:00 UTC
Levels Gained
1
GP +/-
Downtime +/-
-10.0
Location Played
DM Name
DM DCI Number
Notes
**Lvl 3** # RACIAL TRAITS **Fairy Magic** Starting at 3rd level, you can cast the faerie fire spell with this trait. Once you cast faerie fire with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. # Martial Archetype: Eldritch Knight **Spellcasting** When you reach 3rd level, you augment your martial prowess with the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list. **Spell save DC** = 8 + your proficiency bonus + your Intelligence modifier =**11** **Spell attack modifier** = your proficiency bonus + your Intelligence modifier =**3 ** **Cantrip** Fire Bolt Ray of Frost **1st Lvl Spell** Detect Magic Feather Fall Shield **Weapon Bond** At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. Once you have bonded a weapon to yourself, you can’t be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand. You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two. **bonded weapons: Moon-Touched Sword + Shortbow**