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Adventure Title
FR-DC-CFH-02 Small trees and a crying river
FR-DC-CFH-02 Small trees and a crying river
Session
Date Played
2023-11-26 22:33:00 UTC
2023-11-26 22:33:00 UTC
Levels Gained
GP +/-
39
39
Downtime +/-
10.0
10.0
Location Played
Unofficial Roll20 D&D AL Deutschland
Unofficial Roll20 D&D AL Deutschland
DM Name
Yaidz
Yaidz
DM DCI Number
00000
00000
Notes
**Consumables: Get: 1x Potion of Healing 1x Subtle mind Crystal** Wondrous Item, common These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single use effect. When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 GP. Subtle: You cast the spell without any somatic or verbal components for this casting. **1x Alchemist`s fire** This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged Attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10Dexterity check to extinguish the flames. used: 1x Potion of Healing
**Consumables: Get: 1x Potion of Healing 1x Subtle mind Crystal** Wondrous Item, common These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single use effect. When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 GP. Subtle: You cast the spell without any somatic or verbal components for this casting. **1x Alchemist`s fire** This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged Attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10Dexterity check to extinguish the flames. used: 1x Potion of Healing
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
( ) Armor of the plaguemother | Uncommon | false | |||
Armor Of Fungal Spores Source: The Book of Many Things Armor (Breastplate), uncommon While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can't be used again until the next dawn. This armor is made from rusty looking steel and has five yellow silk strips hanging from each sleeve. Minor Property Wicked: When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer's urge to do so. |