Show Log Entry

Adventure Title
WBW-DC-AMQ-01 Feywild Name Giver
Session
Date Played
2023-11-07 19:01:00 UTC
Levels Gained
1
GP +/-
40
Downtime +/-
10.0
Location Played
Unofficial Roll20 D&D AL Deutschland
DM Name
Claudia N.
DM DCI Number
00000
Notes
**Consumables:** Potion of Healing Oil of Slipperiness Potion of Growth **LvL up: Multiclass in Rogue** **Proficiencies** Armor: Light armor Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords Tools: Thieves’ tools Skills: Sleight of Hand **Expertise** Stealth, Athletics **Sneak Attack** Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. **Thieves’ Cant** During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

Magic Items

Name Rarity Location Table Result Counts?
(x) Cloak of Protection Uncommon true
**Cloak of Protection** Wondrous Item, uncommon (requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak.