Balmor Moltenrest Character Sheet
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
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2023-08-19 10:37 | Char creation | 15 | Show | |||||
Race: Hill Dwarf Ability Scores Proficiency bonus: +2 prof. Saving Throws: Wisdom, Charisma Senses Start Inventory: Amulet (holy Symbol), Chain mail, Clothes Common, Crossbow Bolts (20), Crossbow (light), emblem (holy Symbol), Shield, Vestment, Warhammer Spells: Race Feats: FEATURE: SHELTER OF THE FAITHFUL Beschreibung: |
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2023-09-03 23:49 | DDAL-DRW-INT-04 Tale of Fang and claw | 1 | 80 | 10 | Mask of the Beast | Show | ||
Loot: Scroll of Revivify Lvl. Up When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC. Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses. Channel Divinity: Turn Undead A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action Channel Divinity: Preserve Life As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct. |
Date Played | Adventure Title | Tier ▲ | Session | ACP | TCP | Downtime | Renown | |
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2023-08-19 10:37 | Char creation | Show | ||||||
Race: Hill Dwarf Ability Scores Proficiency bonus: +2 prof. Saving Throws: Wisdom, Charisma Senses Start Inventory: Amulet (holy Symbol), Chain mail, Clothes Common, Crossbow Bolts (20), Crossbow (light), emblem (holy Symbol), Shield, Vestment, Warhammer Spells: Race Feats: FEATURE: SHELTER OF THE FAITHFUL Beschreibung: |
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2023-09-03 23:49 | DDAL-DRW-INT-04 Tale of Fang and claw | 10 | Show | |||||
Loot: Scroll of Revivify Lvl. Up When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC. Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses. Channel Divinity: Turn Undead A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action Channel Divinity: Preserve Life As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct. |
Date Played | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2023-08-19 10:37 | Char creation | 15 | Show | |||||
Race: Hill Dwarf Ability Scores Proficiency bonus: +2 prof. Saving Throws: Wisdom, Charisma Senses Start Inventory: Amulet (holy Symbol), Chain mail, Clothes Common, Crossbow Bolts (20), Crossbow (light), emblem (holy Symbol), Shield, Vestment, Warhammer Spells: Race Feats: FEATURE: SHELTER OF THE FAITHFUL Beschreibung: |
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2023-09-03 23:49 | DDAL-DRW-INT-04 Tale of Fang and claw | 80 | 10 | Mask of the Beast | Show | |||
Loot: Scroll of Revivify Lvl. Up When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC. Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses. Channel Divinity: Turn Undead A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action Channel Divinity: Preserve Life As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct. |