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Adventure Title
DDHC-CM-07 Buch der Zylinder
Session
Date Played
2024-10-21 19:12:00 UTC
Levels Gained
1
GP +/-
140
Downtime +/-
10.0
Location Played
roll20
DM Name
Bramymond
DM DCI Number
000000
Notes
(10)Echo - Nat Mudnose - Hobgoblin - Dieb Schurke 4 / Champion Kämpfer 6 - Keine (8) SirWolf00 – Korrash der Verdorbene – Drachengeborener – Oath of Vengeance Paladin lv.8 (10) JinxedBear - William "The Judge" Blackstone - Aasimar - Ordensdomänenkleriker 10 - Orden des Handschuhs (5) Flammenklinge – Erannis Maerfete – Eladrin – Wildfire Druide 5 (10) Brennjie - Spriggan - Eladrin - Ranger Horizon Walker 10 - 60ft Dunkelsicht - keine -- Belohnungen -- - Serpent's Fang Weapon (longsword), rare This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits. .. Serpent Scale Armor Armor (scale mail), uncommon .. This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks. .. Chime of Opening Wondrous item, rare .. This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens. .. The chime can be used ten times. After the tenth time, it cracks and becomes useless. .. Lantern of Revealing Wondrous item, uncommon .. While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. .. 140gp .. lvl 6 Enhanced Bond The bond with your wildfire spirit enhances your destructive and restorative spells. Whenever you cast a spell that deals fire damage or restores hit points while your wildfire spirit is summoned, roll a d8, and you gain a bonus equal to the number rolled to one damage or healing roll of the spell. In addition, when you cast a spell with a range other than self, the spell can originate from you or your wildfire spirit.

Magic Items

Name Rarity Location Table Result Counts?
Serpent's Fang Rare DDHC-CM-07 Buch der Zylinder true
Weapon (longsword), rare This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.
Serpent Scale Armor Uncommon DDHC-CM-07 Buch der Zylinder true
Armor (scale mail), uncommon This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.
Chime of Opening Rare DDHC-CM-07 Buch der Zylinder true
Wondrous item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless.
Lantern of Revealing Uncommon DDHC-CM-07 Buch der Zylinder true
Wondrous item, uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.