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Adventure Title
CCC-TRI-05 NACHT 1-1 Jagd auf Malar
CCC-TRI-05 NACHT 1-1 Jagd auf Malar
Session
Date Played
2024-05-18 08:53:00 UTC
2024-05-18 08:53:00 UTC
Levels Gained
1
1
GP +/-
1000
1000
Downtime +/-
10.0
10.0
Location Played
roll20
roll20
DM Name
Boerns
Boerns
DM DCI Number
000000
000000
Notes
**lvl9 ** ---- Explosive Cannon **Mitstreiter ** ---- (10) Rudi - Pandg No - Word Kobold - Mercy Monk 10 (Bitte noch Charakter importieren und beachten, dass ich das so regeln muss, dass der stunning strike nur auf creatures wirkt die nicht größer als medium sind) (8) Stephan - Thar - Variant Human - Evocation Wizard 8 - none (8) Claudia - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster Rogue 8 - none (9) KaNarlist - Guybrush - TCL - Swashbuckler 8 / Fighter 1 - None (8) Flammenklinge – 4e 72 2e 30 Reparatureinheit ( Goblinslayer ) – Autognom – Battle Smith – Artificer – 8 – Golden Vault +1000gp + Zauberrolle mit magischer Waffe
**lvl9 ** ---- Explosive Cannon **Mitstreiter ** ---- (10) Rudi - Pandg No - Word Kobold - Mercy Monk 10 (Bitte noch Charakter importieren und beachten, dass ich das so regeln muss, dass der stunning strike nur auf creatures wirkt die nicht größer als medium sind) (8) Stephan - Thar - Variant Human - Evocation Wizard 8 - none (8) Claudia - Brookie van Kuhn - TCL (Tanukin) - Arcane Trickster Rogue 8 - none (9) KaNarlist - Guybrush - TCL - Swashbuckler 8 / Fighter 1 - None (8) Flammenklinge – 4e 72 2e 30 Reparatureinheit ( Goblinslayer ) – Autognom – Battle Smith – Artificer – 8 – Golden Vault +1000gp + Zauberrolle mit magischer Waffe
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Horn von Walhalla (Silber) | Rare | CCC-TRI-05 NACHT 1-1 Jagd auf Malar | true | ||
Wondrous item, rarity varies Wondrous Item, rare You can use an action to blow this horn. In response, 2d4 + 2 warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed. A silvered, hollow tusk carved with bestial images and stained in the blood of countless battles, the horn impels its user to kill foes with their bare hands while the taste of congealed blood fills their mouth. The berserkers called forth are bloodthirsty warriors tainted by Malar If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. |