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Adventure Title
DDHC-KftGV-08 Vidorant's Vault
DDHC-KftGV-08 Vidorant's Vault
Session
Date Played
2024-04-26 15:33:00 UTC
2024-04-26 15:33:00 UTC
Levels Gained
GP +/-
5600
5600
Downtime +/-
10.0
10.0
Location Played
roll20
roll20
DM Name
Echo
Echo
DM DCI Number
000000
000000
Notes
**Mitstreiter** (7)Kiri - Vayle Cassalanther - VHuman - Arcane trickster rogue 7 - Golden Vault - Darkvision 60ft (10) Rudi - Pandg No - Word Kobold - Mercy Monk 10 (8) Flammenklinge – 4e 72 2e 30 Repair Unit (Goblinslayer ) – Autognom –Battle Smith - Artificer – 8 – Golden volt (7) Lichtkrieger - Morthos - Tiefling - Paladin - 7 <br> **Belohnungen** <br> 3x books worth 500gp each 1000gp 1000gp 1000gp 1000gp 2000gp lost map of tishanos(trinket) 2000gp 2000gp(quest item) 1000gp 1000gp 500gp spellscroll of sequester 500gp 1x vidorants ring 1x ring of evasion 1x gloves of thievery battleaxe +1 shortsword +1 scale mail +1 1600gp 1000gp 24x vial of acid 1x potion of animal friendship 1x potion of greater healing 1x potion of resistance (fire) 1x potion of resistance(poison) 1x potion of water breathing <br> Spellscroll(vollgesabbert): Charm Person, Cure Wounds, Detect Magic, Dispel Magic, False Life, Identify, Invisibility, Lesser Restoration, Nondetection 1000gp 400gp 300gp 200gp 400gp 1000gp 2000gp <br> 5600gp per person <br> For the Golden Vault If the characters are working for the Golden Vault and they return the diadem to Goldenbeard, the organization offers the characters a rare magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day. Tashas, Xanathars, DMG <br> Daern's Instant Fortress (Tresor)
**Mitstreiter** (7)Kiri - Vayle Cassalanther - VHuman - Arcane trickster rogue 7 - Golden Vault - Darkvision 60ft (10) Rudi - Pandg No - Word Kobold - Mercy Monk 10 (8) Flammenklinge – 4e 72 2e 30 Repair Unit (Goblinslayer ) – Autognom –Battle Smith - Artificer – 8 – Golden volt (7) Lichtkrieger - Morthos - Tiefling - Paladin - 7 <br> **Belohnungen** <br> 3x books worth 500gp each 1000gp 1000gp 1000gp 1000gp 2000gp lost map of tishanos(trinket) 2000gp 2000gp(quest item) 1000gp 1000gp 500gp spellscroll of sequester 500gp 1x vidorants ring 1x ring of evasion 1x gloves of thievery battleaxe +1 shortsword +1 scale mail +1 1600gp 1000gp 24x vial of acid 1x potion of animal friendship 1x potion of greater healing 1x potion of resistance (fire) 1x potion of resistance(poison) 1x potion of water breathing <br> Spellscroll(vollgesabbert): Charm Person, Cure Wounds, Detect Magic, Dispel Magic, False Life, Identify, Invisibility, Lesser Restoration, Nondetection 1000gp 400gp 300gp 200gp 400gp 1000gp 2000gp <br> 5600gp per person <br> For the Golden Vault If the characters are working for the Golden Vault and they return the diadem to Goldenbeard, the organization offers the characters a rare magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day. Tashas, Xanathars, DMG <br> Daern's Instant Fortress (Tresor)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Daern's Instant Fortress | Rare | DDHC-KftGV-08 Vidorant's Vault | true | ||
Wondrous item, rare You can use an action to place this 1-inch metal cube on the ground and speak its command word. The cube rapidly grows into a fortress that remains until you use an action to speak the command word that dismisses it, which works only if the fortress is empty. The fortress is a square tower, 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Its interior is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the Knock spell and similar magic, such as that of a Chime of Opening. Each creature in the area where the fortress appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the fortress. Objects in the area that aren't being worn or carried take this damage and are pushed automatically. The tower is made of adamantine, and its magic prevents it from being tipped over. The roof, the door, and the walls each have 100 hit points, immunity to damage from nonmagical weapons excluding siege weapons, and resistance to all other damage. Only a Wish spell can repair the fortress (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of wish causes the roof, the door, or one wall to regain 50 hit points. | |||||
scale mail +1 | Rare | DDHC-KftGV-08 Vidorant's Vault | true | ||
Armor (medium), rare You have a +1 bonus to AC while wearing this armor. | |||||
shortsword +1 | Uncommon | DDHC-KftGV-08 Vidorant's Vault | true | ||
Shortsword +1 Weapon (shortsword), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. | |||||
battleaxe +1 | Uncommon | DDHC-KftGV-08 Vidorant's Vault | true | ||
Battleaxe +1 Weapon (battleaxe), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. | |||||
gloves of thievery | Uncommon | DDHC-KftGV-08 Vidorant's Vault | true | ||
Gloves of Thievery Wondrous item, uncommon These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. | |||||
ring of evasion | Rare | DDHC-KftGV-08 Vidorant's Vault | true | ||
Ring of Evasion Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. | |||||
vidorants ring | Rare | DDHC-KftGV-08 Vidorant's Vault | true | ||
Vidorant's Ring Wondrous item, rare (requires attunement) This ring has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the teleport spell from it. The ring regains 1d3 expended charges daily at dawn. Only Vidorant can attune to this ring. |