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Date Played
2024-05-05 12:16:00 UTC
Downtime
-5.0
Notes
Tausche mit eigenem char Goblinslayer https://www.adventurersleaguelog.com/users/43467/characters/108886 Periapt of Wound Closure Wondrous item, uncommon (requires attunement) While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. Weight: 1 This Periapt is filled with necrotic energy and tries it best to restore his bearer to life again. Stolen by a stupid mage apprentice gone rogue in the hopes to become immortal. While tampering with the Periapt the apprentice also imbued a property into it, now it glows whenever an undead is around. Minor Property Sentinel. This item glows whenever a undead creature is withing 120 feet of it.
Traded Magic Item

Periapt of Wound Closure

Uncommon
Periapt of Wound Closure Wondrous item, uncommon (requires attunement) While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. Weight: 1 This Periapt is filled with necrotic energy and tries it best to restore his bearer to life again. Stolen by a stupid mage apprentice gone rogue in the hopes to become immortal. While tampering with the Periapt the apprentice also imbued a property into it, now it glows whenever an undead is around. Minor Property Sentinel. This item glows whenever a undead creature is withing 120 feet of it.
Received Magic Item

Driftglobe

Uncommon
Tausche mit eigenem char Goblinslayer https://www.adventurersleaguelog.com/users/43467/characters/108886 Driftglobe Wondrous item, uncommon This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.