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Adventure Title
DDHC-TftYP-1 Forge of Fury
Session
Date Played
2025-03-15 19:45:00 UTC
Levels Gained
GP +/-
2977.25
Downtime +/-
10.0
Location Played
roll20
DM Name
Echo
DM DCI Number
000000
Notes
(3) Karrakasz - Pether - Goliath - World Tree Barbarian 3 - none . (4) Flammenklinge - Wolke - Shadar kei - Jäger - Waldläufer (4) . (4) C0ldW0lf - Corellius - Aasimar - Vengeance Paladin 4 . Belohnung - . 2977,25 GP Pro Spieler . 4x Potion of Healing . Potion of Water Breathing . 2x Potion of Invisibility . 2x Potion of Climbing . Potion of Flying . 1x Holy Water . 3x Alchemist's Fire . Spell Scrolls: Alarm, enlarge/Reduce, Disguise Self, Shield, Web Spider Climb . Rapier +1 . Ring of Spell Storing . Wand of Magic Missiles . Greataxe +2 bearing Durgeddin’s smith-mark . Sheild +1 . Karte zu einer Zitadelle (Sunless Citadel) . 2x cure wounds spell scroll 1x climbing gear . 2x healing potion verbraucht . 1x bless tattoo verbraucht

Magic Items

Name Rarity Location Table Result Counts?
Rapier +1 Uncommon DDHC-TftYP-1 Forge of Fury true
Weapon (Rapier), Uncommon You have a +1 bonus to attack rolls and damage rolls made with this magic weapon.
Ring of Spell Storing Rare DDHC-TftYP-1 Forge of Fury true
Ring, Rare (Requires Attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the DM. Any creature can cast a spell of level 1 through 5 into the ring by touching the ring as the spell is cast. The spell has no effect other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Wand of Magic Missiles Uncommon DDHC-TftYP-1 Forge of Fury true
Wand, Uncommon This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Greataxe +2 bearing Durgeddin’s smith-mark Rare DDHC-TftYP-1 Forge of Fury true
Weapon (Greataxe), Rare You have a +2 bonus to attack rolls and damage rolls made with this magic weapon.
Sheild +1 Uncommon DDHC-TftYP-1 Forge of Fury true
Armor (Shield), Uncommon While holding this Shield, you have a +1 bonus to Armor Class, in addition to the Shield’s normal bonus to AC.