Show Log Entry
Adventure Title
FR-DC-BOUNTY-01
FR-DC-BOUNTY-01
Session
Date Played
2024-05-04 11:32:00 UTC
2024-05-04 11:32:00 UTC
Levels Gained
GP +/-
250
250
Downtime +/-
10.0
10.0
Location Played
roll20
roll20
DM Name
Echo
Echo
DM DCI Number
000000
000000
Notes
**Mitstreiter** <br> Dan (Borns) Marx Brandt (Lichtkrieger) Crick (Brammy) Cloud Flammenklinge) <br> **Belohnungen** <br> 250gp <br> Spellwrought Tattoo (Bless und Shield) <br> Potion of healing <br> Cloak of Billowing <br> Wondrous item, common <br> While wearing this cloak, you can use a bonus action to make it billow dramatically. <br> This cloak belonged to the not so famous necromancer Beledor Bonechill and was used to make dramatic effects. It's a black cloak that is ornated with golden threads that depict bones and skulls. <br> War Leader. (Minor Property) While wearing this cloak you can use an action to make your voice be heard clearly for up to 300 feet until the end of your next turn. While doing so the cloak makes a sound like those of rattling bones. <br> Periapt of Wound Closure Wondrous item, uncommon (requires attunement) <br> While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. <br> Weight: 1 <br> This Periapt is filled with necrotic energy and tries it best to restore his bearer to life again. Stolen by a stupid mage apprentice gone rogue in the hopes to become immortal. While tampering with the Periapt the apprentice also imbued a property into it, now it glows whenever an undead is around. <br> Minor Property <br> Sentinel. This item glows whenever a undead creature is withing 120 feet of it.
**Mitstreiter** <br> Dan (Borns) Marx Brandt (Lichtkrieger) Crick (Brammy) Cloud Flammenklinge) <br> **Belohnungen** <br> 250gp <br> Spellwrought Tattoo (Bless und Shield) <br> Potion of healing <br> Cloak of Billowing <br> Wondrous item, common <br> While wearing this cloak, you can use a bonus action to make it billow dramatically. <br> This cloak belonged to the not so famous necromancer Beledor Bonechill and was used to make dramatic effects. It's a black cloak that is ornated with golden threads that depict bones and skulls. <br> War Leader. (Minor Property) While wearing this cloak you can use an action to make your voice be heard clearly for up to 300 feet until the end of your next turn. While doing so the cloak makes a sound like those of rattling bones. <br> Periapt of Wound Closure Wondrous item, uncommon (requires attunement) <br> While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. <br> Weight: 1 <br> This Periapt is filled with necrotic energy and tries it best to restore his bearer to life again. Stolen by a stupid mage apprentice gone rogue in the hopes to become immortal. While tampering with the Periapt the apprentice also imbued a property into it, now it glows whenever an undead is around. <br> Minor Property <br> Sentinel. This item glows whenever a undead creature is withing 120 feet of it.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Cloak of Billowing | Common | FR-DC-BOUNTY-01 | true | ||
Cloak of Billowing Wondrous item, common While wearing this cloak, you can use a bonus action to make it billow dramatically. This cloak belonged to the not so famous necromancer Beledor Bonechill and was used to make dramatic effects. It's a black cloak that is ornated with golden threads that depict bones and skulls. War Leader. (Minor Property) While wearing this cloak you can use an action to make your voice be heard clearly for up to 300 feet until the end of your next turn. While doing so the cloak makes a sound like those of rattling bones. | |||||
Periapt of Wound Closure | Uncommon | FR-DC-BOUNTY-01 | true | ||
Periapt of Wound Closure Wondrous item, uncommon (requires attunement) While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. Weight: 1 This Periapt is filled with necrotic energy and tries it best to restore his bearer to life again. Stolen by a stupid mage apprentice gone rogue in the hopes to become immortal. While tampering with the Periapt the apprentice also imbued a property into it, now it glows whenever an undead is around. Minor Property Sentinel. This item glows whenever a undead creature is withing 120 feet of it. |