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Adventure Title
DDHC-CM-15 The Scrivener’s Tale
Session
Date Played
2025-01-02 19:00:00 UTC
Levels Gained
GP +/-
10130
Downtime +/-
10.0
Location Played
roll20
DM Name
Bramymond
DM DCI Number
000000
Notes
Mitstreiter - . (16) Flammenklinge - Quedania Ebrathir - Shadar kai - Warlock: The Fiedn 16/Fighter 1 (16) - Manfred - Anarath - Wood Elf - Assassin 10 / Shadow Monk 6 - Zhents (12) Eike - Rasna - Orc - Devotion Paladin 6 / Sorcerer 6 - none (16) Marcelinho700 - Pan - Half Orc - Wildheart Barbarian 12 / Rune Knight Fighter 4 (15) Sparetime Gamer - Rohon - Gold Dragonborn - Eldritch Knight 14 - Monk 1 - Darkvision 60 Feet . Beute - . Robe of Eyes . Potion of Fire Giant Strength . 10130gp . Story awwards . Favor of the Gloaming Court . Ending the threat of the Princess of the Shadow Glass brings the characters to the attention of the Queen of Air and Darkness—whether they want that attention or not. Though the queen does not deign to consider herself in the debt of mortals, she might bestow favors on them if asked, or she could become a powerful but unpredictable ally or patron. . . Zyrian’s Legacy . Nintra’s demise frees Zyrian from his pledge to guard against her return, but his ghost lingers in the world long enough to thank the characters before fading away. The characters might decide to seal the site away or take it over as a home base or stronghold. If the latter occurs, news of a group of powerful adventurers setting up shop in the ruins of Delimbiyran travels quickly. Other groups might become interested in restoring the greatness of the fallen city or searching for other dungeon complexes buried under the ruins—and might inadvertently stumble upon dangerous secrets and magic. . . A Little Light Reading . The wealth of knowledge in the great library of the Haven of the Red Quill represents an amazing find for the scholars of Candlekeep. If the characters offer up some or all of the collection for donation, they earn the favor of the First Reader and all the Avowed, and might develop close, permanent ties to the library-fortress. . . Friend of Candlekeep. . You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress of knowledge. . . Dragon Matters . If the characters harmed or killed Hastarglyrr the copper dragon, other good-aligned dragons might track them down and try to settle accounts. If the characters allowed Caustilancer the black dragon to escape into the wild, it returns to its old lair in the Lizard Marsh, not far from the town of Daggerford. If the characters spend time in Daggerford before setting out on their next adventure, they might encounter the black dragon once more as it swoops over the town’s walls, settles on a rooftop, and demands tribute from the townsfolk. . Verbraucht 2x potion of speed

Magic Items

Name Rarity Location Table Result Counts?
Robe of Eyes Rare DDHC-CM-15 The Scrivener’s Tale true
Robe of Eyes Wondrous item, rare (requires attunement) This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight. You have darkvision out to a range of 120 feet. You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet. The eyes on the robe can’t be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe. A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.