Show Log Entry
Adventure Title
DDAL00-03 Those That Came Before
DDAL00-03 Those That Came Before
Session
Date Played
2024-07-05 10:59:00 UTC
2024-07-05 10:59:00 UTC
Levels Gained
GP +/-
3700
3700
Downtime +/-
10.0
10.0
Location Played
roll20
roll20
DM Name
thebaconing
thebaconing
DM DCI Number
000000
000000
Notes
**Mitstreiter** --- (16) Marcelinho700 - Leo - Wood Elf - Assassin Rogue 11/ Gloom Stalker Ranger 5 - 90ft Darkvision (16) JinxedBear - Esmeralda Brightheart - Radiant Soul Aasimar - Oath of Vengeance Paladin 6, College of Whispers Bard 10 - Order of the Gauntlet (16) Flammenklinge - Quedania Ebrathir - Shadar-kei - Hexenmeister - die Hexklinge 16 - Golden Vault (16) Stephan - Quarion - Half-Elf - Warlock (The celestial) 16 - none (15) Brennjie Equilius - Monk Way of Mercy 15 - none **Belohnungen** -- Story Award: Favor of Candlekeep Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource. 2x wall of light scroll 1x Hold monster scroll Rooster (Wand of Wonder) Rod of Alertness 1x potion of supream healing (1x verbraucht) bleibt gleich
**Mitstreiter** --- (16) Marcelinho700 - Leo - Wood Elf - Assassin Rogue 11/ Gloom Stalker Ranger 5 - 90ft Darkvision (16) JinxedBear - Esmeralda Brightheart - Radiant Soul Aasimar - Oath of Vengeance Paladin 6, College of Whispers Bard 10 - Order of the Gauntlet (16) Flammenklinge - Quedania Ebrathir - Shadar-kei - Hexenmeister - die Hexklinge 16 - Golden Vault (16) Stephan - Quarion - Half-Elf - Warlock (The celestial) 16 - none (15) Brennjie Equilius - Monk Way of Mercy 15 - none **Belohnungen** -- Story Award: Favor of Candlekeep Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource. 2x wall of light scroll 1x Hold monster scroll Rooster (Wand of Wonder) Rod of Alertness 1x potion of supream healing (1x verbraucht) bleibt gleich
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Rooster (Wand of Wonder) | Rare | DDAL00-03 Those That Came Before | true | ||
Rooster (Wand of Wonder) Wand, rare (requires attunement by a spellcaster) Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide. This wand has 7 Charges. While holding it, you can use an action to expend 1 of its Charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens. If the Effect causes you to Cast a Spell from the wand, the spell’s save DC is 15. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isn’t already. If an Effect covers an area, you must center the spell on and include the target. If an Effect has multiple possible subjects, the DM randomly determines which ones are affected. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed. | |||||
Rod of Alertness | Very Rare | DDAL00-03 Those That Came Before | true | ||
Rod of Alertness (tier 3 only) Rod, very rare (requires attunement) This slender crystal rod is topped with flanged head made of obsidian, and tipped with horrifically sharp silver needles. The center seems to be filled with a curious liquid, within which several free-floating eyes can be spotted. This item can be found in the Dungeon Master’s Guide. This rod has a flanged head and the following Properties. Alertness. While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for Initiative. Spells. While holding the rod, you can use an action to cast one of the following Spells from it: Detect Evil and Good, Detect Magic, Detect Poison and Disease, or see Invisibility. Protective Aura. As an action, you can plant the haft end of the rod in the ground, whereupon the rod’s head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and Saving Throws and can sense the Location of any Invisible Hostile creature that is also in the bright light. The rod’s head stops glowing and the Effect ends after 10 minutes, or when a creature uses an action to pull the rod from the ground. This property can’t be used again until the next dawn. |