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Adventure Title
DDHC-CM-16 Alkazar's Apendix
DDHC-CM-16 Alkazar's Apendix
Session
Date Played
2024-05-17 16:26:00 UTC
2024-05-17 16:26:00 UTC
Levels Gained
GP +/-
20395.6
20395.6
Downtime +/-
10.0
10.0
Location Played
roll20
roll20
DM Name
Echo
Echo
DM DCI Number
000000
000000
Notes
**Belohnungen** <br> Charm of Nine Lives When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away. <br> Charm of the Mirage This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you. <br> +1 Spellscroll of Wish <br> 20395.6 gp <br> Ring of Acid Resistance, Dwarven Plate, Belt of Giant Strength, Animated Shield, Horn of Blasting, Wand of Polymorph, Staff of Withering, Longbow +2, Carpet of Flying, Hat Of Disguise, Eversmoking Bottle, Broom of Flying, Slippers Of Spider Climbing, Dimensional Shackles, Amulet of Health, Tome ofUnderstanding
**Belohnungen** <br> Charm of Nine Lives When you drop to 0 hit points as a result of taking damage, you can choose to drop to 1 hit point instead. Once used nine times, the charm goes away. <br> Charm of the Mirage This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you. <br> +1 Spellscroll of Wish <br> 20395.6 gp <br> Ring of Acid Resistance, Dwarven Plate, Belt of Giant Strength, Animated Shield, Horn of Blasting, Wand of Polymorph, Staff of Withering, Longbow +2, Carpet of Flying, Hat Of Disguise, Eversmoking Bottle, Broom of Flying, Slippers Of Spider Climbing, Dimensional Shackles, Amulet of Health, Tome ofUnderstanding
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Hat Of Disguise | Uncommon | DDHC-CM-16 Alkazar's Apendix | true | ||
Wondrous item, uncommon (requires attunement) While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed. | |||||
Eversmoking Bottle | Uncommon | DDHC-CM-16 Alkazar's Apendix | true | ||
Wondrous item, uncommon Smoke leaks from the lead-stoppered mouth of this brass bottle, which weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke pours out in a 60-foot radius from the bottle. The cloud's area is heavily obscured. Each minute the bottle remains open and within the cloud, the radius increases by 10 feet until it reaches its maximum radius of 120 feet. Echo (GM):The cloud persists as long as the bottle is open. Closing the bottle requires you to speak its command word as an action. Once the bottle is closed, the cloud disperses after 10 minutes. A moderate wind (11 to 20 miles per hour) can also disperse the smoke after 1 minute, and a strong wind (21 or more miles per hour) can do so after 1 round. | |||||
Ring of Acid Resistance | Rare | DDHC-CM-16 Alkazar's Apendix | true | ||
Ring, rare (requires attunement) You have resistance to acid damage while wearing this ring. | |||||
Dwarven Plate | Very Rare | DDHC-CM-16 Alkazar's Apendix | true | ||
Armor (plate), very rare While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. | |||||
Belt of Giant Strength | Rare | DDHC-CM-16 Alkazar's Apendix | true | ||
Wondrous item, rarity varies (requires attunement) While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. (Hill) | |||||
Animated Shield | Very Rare | DDHC-CM-16 Alkazar's Apendix | true | ||
Armor (shield), very rare (requires attunement) While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free. | |||||
Horn of Blasting | Rare | DDHC-CM-16 Alkazar's Apendix | true | ||
Wondrous item, rare You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn. | |||||
Wand of Polymorph | Very Rare | DDHC-CM-16 Alkazar's Apendix | true | ||
Wand, very rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. | |||||
Staff of Withering | Rare | DDHC-CM-16 Alkazar's Apendix | true | ||
Staff, rare (requires attunement by a cleric, druid, or warlock) This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. | |||||
Longbow +2 | Rare | DDHC-CM-16 Alkazar's Apendix | true | ||
Weapon (longbow), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. | |||||
Carpet of Flying | Very Rare | DDHC-CM-16 Alkazar's Apendix | true | ||
Wondrous item, very rare You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. Four sizes of carpet of flying exist. The GM chooses the size of a given carpet or determines it randomly. | |||||
Broom of Flying | Uncommon | DDHC-CM-16 Alkazar's Apendix | true | ||
Wondrous item, uncommon This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land. You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you. | |||||
Slippers Of Spider Climbing | Uncommon | DDHC-CM-16 Alkazar's Apendix | true | ||
Wondrous item, uncommon (requires attunement) While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil. | |||||
Dimensional Shackles | Rare | DDHC-CM-16 Alkazar's Apendix | true | ||
Wondrous item, rare You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing-through an interdimensional portal. You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength Athletics) check. On a success, the creature breaks free and destroys the shackles. | |||||
Amulet of Health | Rare | DDHC-CM-16 Alkazar's Apendix | true | ||
Wondrous item, rare (requires attunement) Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher. | |||||
Tome ofUnderstanding | Very Rare | DDHC-CM-16 Alkazar's Apendix | true | ||
Wondrous item, very rare This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. | |||||
Wand of Paralysis | Rare | DDHC-CM-16 Alkazar's Apendix | true | ||
Wand, rare (requires attunement by a Spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |