Show Log Entry

Adventure Title
DDHC-TYP-4 - White Plume Mountain
Session
2
Date Played
2024-05-12 11:11:00 UTC
Levels Gained
GP +/-
17946
Downtime +/-
10.0
Location Played
roll20
DM Name
Echo
DM DCI Number
000000
Notes
**Belohnungen** <br> Wave: Arrow catching shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer beads, Staff of the woodlands, +2 wand of the war mage oder +2 Waffe. Glaive +2 Necklace of Prayer beads 2 Bless, 2 Curing, 1 Wind Walking. 1 Favor 17946gp pro Spieler fünf rare Consumables. (Für Ammunition x5) Potion of Heroism 2x 3x neklace of firball 1x8 charge 1x8 charge 1x5 charge <br> 1x potion of greater healing <br> 1x armor of VULNERABILITY (slashing) 1x ring of protection 1x ring of spell storing(1x mirror image) 1x blackrazor 1x boots of striding &springing Chain Mail +1 1x goggles of night 1x stone of good luck 1x spellscroll of fear 1x potion of flying 1x spellscroll of hold person 1x potion of mindreading 1x spellscroll of conjure minor elemental 1x spellscroll of disepl magic 1x spellscroll of magic mouth 1x spellscroll of protection against fiends

Magic Items

Name Rarity Location Table Result Counts?
Glaive +2 Rare DDHC-TYP-4 - White Plume Mountain true
Glaive +2 Melee weapon (martial, glaive), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. Heavy. Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively. Reach. This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it. Two-Handed. This weapon requires two hands when you attack with it. Damage: 1d10+2 Damage Type: Slashing Properties: Heavy, Reach, Two-Handed Weight: 6
Armor of Vulnarability Legendary DDHC-TYP-4 - White Plume Mountain true
Armor (plate), legendary (requires attunement) While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The DM chooses the type or determines it randomly.
Ring of Protection Rare DDHC-TYP-4 - White Plume Mountain true
Ring of Protection Ring, rare (requires attunement) You gain a +1 bonus to AC and saving throws while wearing this ring.
Ring of Spell Storing Rare DDHC-TYP-4 - White Plume Mountain true
Ring of Spell Storing Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Boots of Striding and Springing Uncommon DDHC-TYP-4 - White Plume Mountain true
Boots of Striding and Springing Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Chain Mail +1 Rare DDHC-TYP-4 - White Plume Mountain true
Chain Mail +1 Armor (heavy), rare You have a +1 bonus to AC while wearing this armor. Chain Mail. Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets. Stealth. The wearer has disadvantage on Dexterity (Stealth) checks. AC: 17 Stealth: Disadvantage Weight: 55 Minimum Strength: 13
Goggles of Night Uncommon DDHC-TYP-4 - White Plume Mountain true
Goggles of Night Wondrous item, uncommon While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Stone of Good Luck Uncommon DDHC-TYP-4 - White Plume Mountain true
Stone of Good Luck Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.