Show Log Entry

Adventure Title
DDHC-KGV-07 Keys from the Golden Vault - Axe from the Grave
Session
Date Played
2024-05-01 15:32:00 UTC
Levels Gained
GP +/-
200
Downtime +/-
10.0
Location Played
roll20
DM Name
Timol
DM DCI Number
005
Notes
**Mitstreiter** (7) Bramymond - Sorin Windsdale - V.human - Sorcerer: Divine Soul 1/Bard: College of Lore 6 - Golden Vault (6) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 6 - Golden Vault (9) Flammenklinge - Quedania Ebrathir - Shadar-kei - Hexenmeister - die Hexklinge 9 - Golden Vault (7)Echo - Kyran - Aasimar - Life Cleric 7 - Emerald Enclave (10) Rudi - Pandg No - Word Kobold - Mercy Monk 10 **Belohnung** 200gm For the Golden Vault If the characters are working for the Golden Vault, a representative of the organization offers the characters a rare magic item of their choice (subject to your approval) as payment for returning the Canaith mandolin to Frody. The reward is delivered to the characters a day or two after Frody’s reburial. Robe of Eyes Gewählt

Magic Items

Name Rarity Location Table Result Counts?
Robe of Eyes Rare DDHC-KGV-07 Keys from the Golden Vault - Axe from the Grave true
Wondrous Item, rare (requires attunement) This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight. You have darkvision out to a range of 120 feet. You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet. The eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe. A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.