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Adventure Title
SJ-DC-RTR-PL-01 The Herd
Session
Date Played
2024-03-09 09:22:00 UTC
Levels Gained
1
GP +/-
136
Downtime +/-
10.0
Location Played
roll20
DM Name
Jadi
DM DCI Number
33518
Notes
**Lvl 7 Warlock** Eldrich invokation: Devil sight <br> Lvl spell 4 lvl Sickening Radiance <br> Tausche Blur gegen Shadow of Moil <br> <br> **Mitstreiter** <br> (8) TimoL - Meryll Brumblewynn (T2) - Aasimar - Paladin 8 (7)Kiri - Dizecha - Dragonborn - Oath of Conquest Paladin 7 (7) Stephan - Thar - Variant Human - Wizard 7 (8) Marcelinho700 - Thorin Eisenschild - Standard Human - Oath of Devotion Paladin 8 (6) Flammenklinge - Quedania Ebrathir - Shadar-kei - Hexenmeister - die Hexklinge 6 <br> **Belohnung** <br> Astromancy Archive <br> Wondrous item, rare (requires attunement by a wizard) <br> 3 lb. <br> This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. <br> While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. <br> The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: <br> If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied. <br> Minor Property: Harmonious <br> Attuning to this item takes only 1 minute. <br> Potion of Growth <br> Potion, uncommon <br> When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. <br> <br> Spell: Enlarge/Reduce <br> 2nd-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a pinch of powdered iron) Duration: Concentration, up to 1 minute You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect. <br> If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once. <br> Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage. <br> Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1). <br> 136 gp

Magic Items

Name Rarity Location Table Result Counts?
Astromancy Archive Rare SJ-DC-RTR-PL-01 The Herd true
Astromancy Archive Wondrous item, rare (requires attunement by a wizard) 3 lb. This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied. Minor Property: Harmonious Attuning to this item takes only 1 minute.