Adventure Logsheet
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Verkaufe chain male für 37,5 gp armbrust Hand 2x für 75 gp +10 gp start common clothes 0,25gp 122,75 gp -110 gp= 12,75 gp Kaufe für 25gp Thieves tools 20 gp smith tools +15 gp Catograph tool -60 gp kauf -50 gp potion of healing
lvl up fighter lvl2 <br> Action Surge <br> Mitstreiter <br> (4) Echo - Lexicus Apocrypha - Sentient Books (Autognome) - Wizard Order of Scribes 4 - Harpers (1) Flammenklinge -4e 72 2e 35 Assault Unit ( Svarog ) - Autognom - Kämpfer - 1 - none (4) Lukulus - Wolf Betterfly - Aarakocra - Fighter/ Eldritch Knight 4 - Emerald Enclave (2) Dixer - Varis Uhi - Half-Elf - Shadow Magic Sorcerer 2 - none (1)Kiri - R1-FF - Autognome - bard <br> Defenders of Parnast. You have helped forge a treaty between the city of Parnast and the Ettin Gralm. Citizens will buy you a drink or meal and many toast to your name. <br> Belohnungen <br> Ring of Jumping Ring, uncommon (requires attunement) <br> Potion of Healing <br> Potion of Greater Healing <br> 270 54 Gold für jeden
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While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.
lvl up 3 fighter <br> Martial Archetype: Battle master <br> Maneuvers:Trip Attack,Menacing Attack,Goading Attack <br> Student of War At 3rd level, you gain proficiency with one type of artisan’s tools of your choice: Alchemist's Supplies (SRD) <br> -10 downtime lvl 4 fighter <br> Feat : Crossbow Expert <br> Mitstreiter <br> (4) Cookie - Luna Prime - Shadar-Kai - Artificer Armorer LvL 4 - Lord's Alliance (4) Smokycloud - Olfonso del Toro - Deep Gnome - Wizard 4 (1) lukaswingarmor - Aetlach - Tiefling - Bard Lvl. 1 (4) Echo - Hector "Wildcard" Gloomlight - Variant Human - Wild Magic Sorcerer 4 - Harper (3)Kiri - Mellow Beast - Tabaxi - Path of the Beast Barbarian 3 (2) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom – Kämpfer 2 <br> Feline Friend While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it. <br> Helm of Telepathy Wondrous item, uncommon (requires attunement), Table F This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide. <br> Scroll, uncommon, Table A <br> You establish a telepathic link with one beast you touch that is friendly to you or Charmed by you. The spell fails if the beast’s Intelligence score is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on Attack rolls against any creature within 5 feet of you that you can see. <br> Spell Scroll of Snare Scroll, uncommon, Table A <br> As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap. <br> This trap is nearly Invisible, requiring a successful Intelligence (Investigation) check against your spell save DC to be discerned. <br> The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is Restrained there until the spell ends. <br> A Restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (Arcana) check against your spell save DC. On a success, the Restrained effect ends. <br> After the trap is triggered, the spell ends when no creature is Restrained by it. <br> 83,33 gp -25gp licht crosbow
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verkaufe licht crosbow 2x für 25gp kaufe shield und hand crosbow für 85gp = -60gp
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Tausche mit https://www.adventurersleaguelog.com/users/43467/characters/106996 Helm of Telepathy (uncommon) gegen Cloak of Protection Helm of Telepathy Wondrous item, uncommon (requires attunement), Table F This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn.
Mitstreiter <br> (4) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom – Kämpfer – 4 – (3) Marcelinho700 - Nadarr Myastan - Dragonborn - Battle Master Fighter 3 - none (3) Brennjie - Spriggan - Eladrin - Ranger Horizon Walker 3 - 60ft Darkvision - none (2) <Shinigami/Max> - <Fate1> - <Autognome> - <Cleric1/Wizard1> <2> <br> Belohnungen <br> Sentinel Shield Armor (shield), uncommon - 6 lb. AC +2 While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is adorned with a big eye propped against it. 93,75gp Potion of Necrotic Resistance Potion, uncommon When you drink this potion, you gain resistance to necrotic damage for 1 hour. potion of healing
Mitstreiter <br> Sheetha Muscaria (Arikatzi020): Hector "Wildcard" (Echo) Jennifer Fortescue (TimoL) 4e 72 2e 35 Assault Unit ( Svarog ) ( Flammenklinge) Trix Forespell: <br> Belohnung Wand of Secrets <br> potion of healing
Lvl up 5 Gillt nur wenn er T2 DANACH SPIELT ANSONSTEN BLEIBT ER LVL 4 <br> Starting at lvl 5 +1 Hand crosbow <br> EXTRA attack <br> Mitstreiter Enndlin Hearthfire (Arikatzi020) Trix-Vorhersage Bürokratos [C0ldW0lf] Glänzender Eiszapfen (Keks) <br> <br> Belohnung <br> 100g pro person 1x staff of adornment <br> 1x tankard of sobriety <br> 1x Pipe of Smoke Monsters <br> 1x potion of healing Apple of Healing gekauft nach abenteuer 1 köcher mit 20 bolzen -2 gp
Players (4) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom –Battle Master- Kämpfer – 4 – Dunkelsicht 60ft (3) Shialbaz - Fimbur Eisenbauch - Zwerg (Mountain) - Barbar 3 - Keine faction (3)kiri - Vayle Cassalanther - Arcane Trickster 3 - Golden Vault Agent (3) Raimundo_O - Cantharellus Cibarius - TCL - Sorcerer 3 - Golden Vault <br> trinkets received 1x Owlbear Rug 1x Cultistenrobe <br> Consumeables gained 1x potion gaseous form 1x oil of slipperiness 1x assassins blood poison 1x potion of healing 3x alchemists fire 1x potion of poison, * quirk: When the poison effect ends, the imbiber sprouts a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, the potion’s imbiber can use the tentacle to make a melee weapon attack (+4 to hit) against a creature the imbiber can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage. <br> 1x spellscroll of crown of madness 1x spellscrollof sleep 2x spellscroll of arms of hadar 1x spellscroll of bane 1x spellscroll of dimension door 1x spellscroll armor of agathys <br> Story Award For the Golden Vault If the characters are working for the Golden Vault, the organization’s representative approaches them after their harrowing experience at Delphi Mansion. For returning The Celestial Codex to its rightful owner, the characters are promised an uncommon magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day. <br> Gewählt Periapt of Wound Closure
Mitstreiter <br> (4)Kiri - Vayle Cassalanther - VHuman - Arcane Trickster Rogue 4 - Golden Vault (4) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom –Battle Master- Kämpfer – 4 – Dunkelsicht 60ft (4) happy RTFM - Autognome - Artificer (Battlesmith) 4 - none (2) Shinigami/Max - Fate1 - Autognome - PeaceCleric1/Wizard1 - GoldenVault <br> Belohnungen <br> 20 Halberds for 200gp / 15 Longswords for 112.5 gp / 15 Shortswords 75gp / 10 Pikes 25gp / 10 Heavy Crossbow 250gp / 5 Light Crossbow 62,5gp / 300 Crossbow Bolts worth 15gp <br> = 740GP + 3150cp(31,5gp) / 1650sp(165gp) / 150gp / 18 Blutsteine im Wert von 900gp <br> Gesamt : 912 GP <br> -Wand of Binding -Slippers of Spiderclimbing -Gem of Brightness (Consum -Mithral Armor (Plate) -Dust of Dissepearance ( consum - clock of displacement aus goldenen tresor <br> For the Golden Vault If the characters are working for the Golden Vault, they must deliver the key to Varrin Axebreaker. Once they do, the organization rewards the characters with a rare magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day <br> 1x potion of greter healing verbraucht 3x gekauft -300 gm +1x disguise kit für 20 gm =-320gm .
Mitstreiter (1)Kiri - Justin "Justiciar" AmberShield - Mensch - Kleriker 1 (1) Marcelinho700 - Lucis - Tiefling - Schattenmagie-Zauberer 1 - 120ft Dunkelsicht (4) Lamianyu (Alina) – Myranda Blacksilver – Hochelfe – Paladin 4 – 60ft Darkvision (4) Flammenklinge – 4e 72 2e 35 Angriffseinheit (Svarog) – Autognom –Battle Master- Kämpfer – 4 – .. Belohnungen 62,5 gp 2 health potion . Ordine Sage’s Robes . (Robe of Useful Items) . Story awward Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved. . You have proven to some higher power that you, unlike other mortals, are able to resist temptation. You have earned the blessing of the Ordinances. . 1x Potion of Greater Healing Verbraucht und neu gekauft -100gp
Mitstreiter (4)Kiri - Justin "Justiciar" Ambershield - Mensch - Lichtkleriker 4 (4) Raimundo_O - Hajana Al-ashhadi - Mensch PHB'24 - Kämpfer 1 Schwerter Barde 3 - Harfner (4) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom –Battle Master- Kämpfer – 4 – (3) Freizeitspieler – Ag Rakhin – Dragonborn – Draconic Sorcerer Lvl 3 . Belohnungen Für das absolvieren der Wandering Monsters Liar's Night Encounter erhalten die Spieler 2 Pfefferminzdrachen! (Nicht zum Verzehr geeignet!) . Your character may carry one of your rewarded Event Awards into a session, counting it as a common magic item towards your carried item limit (a mundane mount or non-mechanical trinket doesn’t count toward the carried limit). . Event Awards. Players might attend an event and receive a full color* certificate, such as a pet or interesting trinket, as a reward for event participation or engaging in a specific activity. Unlike other rewards, these* are attached to the player, not a specific character. . Wand, uncommon (requires attunement by a spellcaster) . This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. . The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. . This Wand shoots marshmallow like webs that are very sticky and very tasty. . Harengon Spirit club . This knotted club houses the spirit of a haregon. While wielding the club, jour ears grow long like a hare´s ears, granting jou adventage on wisdom (perception) checks involving hearing. In addition, While wielding the club, jou can cast the jump spell. The club cant be used to cast jump again untill the next dawn. . 125.25 gp
Mitstreiter (3) AlexP. - Zerr`pens - Yuan Ti - Druid 3 (4) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom –Battle Master- Kämpfer – 4 (3) knaxle - Kresh Wythor- Dragonborn (Brass) – Ranger 3 (Gloom Stalker) Belohnungen Gloves of Swimming and Climbing Wondrous item, uncommon (requires attunement) While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim. Quirk: Confident The item helps its bearer feel self-assured. Obwohl du beim Anblick der Handschuhe skeptisch warst, stellst du fest, dass du wirklich verdammt gut in ihnen aussiehst! Spellwrought Tattoo: Faerie Fire (1st level) Wondrous item (tattoo), common Produced by a special needle, this magic tattoo contains a single 1st level spell, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin. The Ability modifier for this spell is +3; the Save DC is 13 and the attack bonus is +5 1666gp
Mitstreiter (4) Echo - Joshua Windweaver - Standard 2024 Mensch - Illusionszauberer 4 (3) Arikatzi020 - Kalis Nordwind - Zentaur - Pfad des Berserkers Stufe 3 (3) Lukas - Bomby - Infernal Tiefling - Druide 3 (nicht erschienen) - Flammenklinge mit Svarog eingesprungen (4) Raimundo_O - Captain Bugbeard - Bugbear - Kämpfer 2 Hexenmeister 2 (3)Kiri - Die Krähe - Mensch - Abnormer Geist-Zauberer 3 . Belohnungen . 100 GP pro Kopf Potion of Hill Giant Strength Cloak of Protection Mystery Key . The Snatch Key originates from a Quickling. The key has tiny wings and is exceptionally difficult to catch. You have a 5 percent chance of catching it, and it can open any lock into which it's inserted. Once it unlocks something, the key disappears.
Feat gunner pistol für 250 und 100 bulleds für 30 gunpowder horn für 105 gp Maneuver - Menacing Attack. Maneuver - Precision Attack. Maneuver - Trip Attack
tausche feat Gunner gegen crosbow expert 2x handarmbrust -150 gp +60 bolzen -3 gp 3x quiver -3 gp +3x greater healing potion -300
Spell Scroll Level 3: Leomund's Tiny Hut . Verbraucht 2x healing potion spell tatto
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tausche mit eigenem char https://www.adventurersleaguelog.com/users/43467/characters/107886
Mitstreiter . (5)Kiri - Crow - Human? - GOO-Warlock 5 (8) Echo - Ori Keendream - Ghostwise Halfling - Archfey Warlock 8 - Emerald Enclave (8) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom –Battle Master- Kämpfer – 8 (8) Manfred Hase - Osborne Caine - (Ghostwise flavour) Halfling - Open Hand Monk 8 (8) Marcelinho700 - Lucis - Tiefling - Shadow Magic Sorcerer 8 - 120ft Darkvision . Beute . potion of graeter healing 1x . Mind Crystal (Empowered) . This gemstone contains a crystallized bit of spellcasting magic. . When you cast a spell that has a casting time of 1 action while holding the mind crystal, you can modify the spell in the way described below. You can use only a single mind crystal to modify the spell, and you can't use a mind crystal and a Metamagic option on the same spell. Once you use the mind crystal, it becomes a nonmagical gem worth 50 gp. . Modify Spell. When you roll damage for the spell, you can reroll up to three damage dice. You must use the new rolls . Bracers of Defense . 800gp
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Versilbere 40 bolzen 10 bolzen = 100gp kosten (a Holy Symbol worth 5+ GP) . Tausche spells Word of radiance gegen Guidence Healing word gegen Bless
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Tausche mit eigenem char https://www.adventurersleaguelog.com/users/43467/characters/150795
(8) - The Farmer - Human - Druid 8 - none (6)Kiri - Tharja Ironhand - Human - Paladin 1 / Celestial Warlock 5 (6) C0ldW0lf - Balthazar - Human - Dance Bard 6 Tbh svarog lvl8 (5) Karrakasz - tbd . . 5610 gp Scrolls: 1x spellscroll of magic weapon Potions: 1x potion of hill giant strength 6x healers kit 8x potions of healing 1x dust of dissappearing 2x alchemists fire Magic Items: 1x boots of striding and springing 1x driftglobe 1x stone of good luck For the Golden Vault: If the characters are working for the Golden Vault, the organization offers the characters a rare magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day.
Teilnehmer: ersaz für Maluku (10) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom –Champion-Kämpfer – 10 (8) Karrakasz - Pether - Golioath - World Tree Barbarian 8 - none (10) Echo - Flyn Stargazer - Stars Druid 10 - Emerald Enclave (8) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 8 (Zybilna) (10) Sparetime Gamer - Tsubaki - Shadar Kai - Phantom Rogue Beute: 1000 GP 10 DT Days Spell Scroll of Guradian of Nature Selunes Guidance (+2 Moon Sickle) Weapon (sickle), Rare (requires attunement by a druid or ranger) This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. The bonus is determined by the weapon’s rarity. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. The handle of this sickle contains the symbols of Selûne, with the following words carved on the blade: “Let all on whom my light falls be welcomed if they desire to do so. As the silver moon waxes and wanes, so too does all life. Trust in my radiance, and know that all love alive under my light shall know my blessing. Turn to the moon, and I will be your true guide.” Staff of Adornment Staff, common If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff’s tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place. This staff is made by web produced by Yarnspinner. It’s an Archfey quality staff! Magical Gifts Training: Introduction to Counselling by Therapy Therapy has kindly provided a ball-written (Therapy doesn’t have hands) book by her as appreciation for your assistance in rescuing Yarnspinner and defeating Scarlet’s forces. Course Description and Aims Introduction to Counselling provides an overview of the key components of becoming a Counsellor. This course offers students a foundational understanding of the key elements of counsellor-training, before these elements are further elaborated upon in their respective Level 2 courses. The three Study Units cover a wide range of topics from Definitions of Counselling and Psychotherapy, the Social and Historical Origins of Counselling both globally and locally, Working on the Self, Principles of Ethical Practice, Counselling Approaches, Counselling Skills and the four Common Factors that account for positive change during counselling. By spending 100 downtime days and 100 gp studying this textbook, you gain the skill proficiency in Persuasion and you are ready to spread positivity in the world. A character may only possess one magical gift from an Archfey at a time; if another Archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.
250 gp State of Candlekeep: Bowed but Not Broken You defended Candlekeep against the incursions of the Far Realm and the Tenebrous Creed, however, the toll was great. The librarians were able to assist you in your quest against Szass Tam. Der Zustand von Candlekeep: gebeugt, aber nicht gebrochen Du hast Candlekeep gegen die Angriffe aus dem Fernen Reich und dem Tenebrous Creed verteidigt, jedoch war der Preis hoch. Die Bibliothekare konnten dir bei deiner Mission gegen Szass Tam helfen. You accepted Dar’lon Ma’s magical aid and he’s marked you as a reasonable ally Du hast Dar'lon Ma's magische Hilfe angenommen und er hat dich als vernünftigen Verbündeten markiert. Arrow-Catching Shield DMG'24p231 Shield (shield), rare (requires attunement) 6 lb. AC +2 "This gold-trimmed red shield is emblazoned with Candlekeep’s coat of arms." You gain a +2 bonus to Armor Class against ranged attack rolls while you wield this Shield. This bonus is in addition to the Shield's normal bonus to AC. Whenever an attacker makes a ranged attack roll against a target within 5 feet of you, you can take a Reaction to become the target of the attack instead. Bracers of Archery DMG'24p240 Wondrous item, uncommon (requires attunement) "These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden." While wearing these bracers, you have proficiency with the Longbow and Shortbow, and you gain a +2 bonus to damage rolls made with such weapons. Potion of Heroism DMG'24p288 Potion, rare ½ lb. When you drink this potion, you gain 10 Temporary Hit Points that last for 1 hour. For the same duration, you are under the effect of the Bless spell (no Concentration required). This potion's blue liquid bubbles and steams as if boiling. Potion of Invulnerability DMG'24p288 Potion, rare ½ lb. For 1 minute after you drink this potion, you have Resistance to all damage. This potion's syrupy liquid looks like liquefied iron. DDAL-DRW-EP-03 When the Lights went out in Candlekeep
1x Kenthons Ointment (4) 2125gp
Canaith Mandoline der Barden tresor: Rare Item DMG, Xanathars, Tashas, kein Stat Increase (Headband of Intellect, Belt of Giant Strength) Vicious Quaterstaff
Str: 14 Dex: 15 ( +1)+1Crossbow Expert+1Piercer =18 Con: 15 (+2)+1Durable+2Belt of Dwarvenkind=20 Int: 8 Wis: 10 Cha: 8 . Tausche start feat gegen tough tausche feat Mage slayer gegen Durable tausche subclass battle master gegen champion . . Champion Level 3: Improved Critical Your attack rolls with weapons and Unarmed Strikes can score a Critical Hit on a roll of 19 or 20 on the d20. . Level 3: Remarkable Athlete Thanks to your athleticism, you have Advantage on Initiative rolls and Strength (Athletics) checks. . In addition, immediately after you score a Critical Hit, you can move up to half your Speed without provoking Opportunity Attacks. . Level 7: Additional Fighting Style You gain another Fighting Style feat of your choice. Blind fighting . Level 10: Heroic Warrior The thrill of battle drives you toward victory. During combat, you can give yourself Heroic Inspiration whenever you start your turn without it. . Level 9: Indomitable If you fail a saving throw, you can reroll it with a bonus equal to your Fighter level. You must use the new roll, and you can’t use this feature again until you finish a Long Rest. . You can use this feature twice between Long Rests starting at level 13 and three times between Long Rests starting at level 17 . Level 9: Tactical Master When you attack with a weapon whose mastery property you can use, you can replace that property with the Push, Sap, or Slow property for that attack.
Potions Potion of Healing 6x Potion of Greater Healing 6x Potion of Necrotic Resistance 1x 1x potion gaseous form 1x oil of slipperiness 1x assassins blood poison 3x alchemists fire 1x potion of poison 1x Potion of Hill Giant Strength * quirk: When the poison effect ends, the imbiber sprouts a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, the potion’s imbiber can use the tentacle to make a melee weapon attack (+4 to hit) against a creature the imbiber can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage. . Spell scrolls Spell Scroll of Snare 1x 1x spellscroll of crown of madness 1x spellscrollof sleep 2x spellscroll of arms of hadar 1x spellscroll of bane 1x spellscroll of dimension door 1x spellscroll armor of agathys 1x Spell Scroll Level 3: Leomund's Tiny Hut . Necklace . Sonstiges 1x Robe of Useful Items 1x Gem of Brightness (Consum 1x Dust of Dissepearance ( consum 1x Mystery Key
wenn abenteuer gespielt wird . Dex: 18 +1+1 =20 ( Feat Piercer und Mage Slayer ) Con: 16 +2 =18 ( Belt of Dwarvenkind ) . Fighter lvl 8 - 40 downtime . Level 5: Extra Attack Level 5: Tactical Shift Level 7: Know your Ennemy . Maneuver Parry Bait and Switch . Ability Score Improvement lvl 6 und 8 Piercer Mage Slayer
Rasse Autognomm <br> Klasse Kämpfer <br> Ability Scores (Point Buy) Str: 8 Dex: 15 ( +2) Con: 15 (+1) Int: 8 Wis: 14 Cha: 10 <br> ASI: STR, KON Skill Profiency: Akrobatic ,Wahrnehmung (Class Kämpfer),Slaight of hand, Stealth (Background Urchin) Languages: Common, Undercommon (Background) <br> Feats Magich initate Cleric 2 Cantrips:Mending, Word of Radiance <br> lvl1 spell: Healing Word <br> Profiencies Armor: light armor, medium armor, heavy armor, shields Weapons: simple weapons, martial weapons Tools: Proficiencies: Thieves' Tools Cartographer's Tools Smith's Tools <br> One type of gaming set (Schach) <br> Background: Uricin <br> Starting Equipment from: Kämpfer 1x light crossbow , 1x 20 bolt, 1x Chein mail , 2x hand crosbow , dungeoneer’s pack: cludes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. (Background Urichin )+10 gp <br>