Adventure Logsheet
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Verkaufe chain male für 37,5 gp armbrust Hand 2x für 75 gp +10 gp start common clothes 0,25gp 122,75 gp -110 gp= 12,75 gp Kaufe für 25gp Thieves tools 20 gp smith tools +15 gp Catograph tool -60 gp kauf -50 gp potion of healing
lvl up fighter lvl2 <br> Action Surge <br> Mitstreiter <br> (4) Echo - Lexicus Apocrypha - Sentient Books (Autognome) - Wizard Order of Scribes 4 - Harpers (1) Flammenklinge -4e 72 2e 35 Assault Unit ( Svarog ) - Autognom - Kämpfer - 1 - none (4) Lukulus - Wolf Betterfly - Aarakocra - Fighter/ Eldritch Knight 4 - Emerald Enclave (2) Dixer - Varis Uhi - Half-Elf - Shadow Magic Sorcerer 2 - none (1)Kiri - R1-FF - Autognome - bard <br> Defenders of Parnast. You have helped forge a treaty between the city of Parnast and the Ettin Gralm. Citizens will buy you a drink or meal and many toast to your name. <br> Belohnungen <br> Ring of Jumping Ring, uncommon (requires attunement) <br> Potion of Healing <br> Potion of Greater Healing <br> 270 54 Gold für jeden
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While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.
Adventure Logsheet
lvl up 3 fighter <br> Martial Archetype: Battle master <br> Maneuvers:Trip Attack,Menacing Attack,Goading Attack <br> Student of War At 3rd level, you gain proficiency with one type of artisan’s tools of your choice: Alchemist's Supplies (SRD) <br> -10 downtime lvl 4 fighter <br> Feat : Crossbow Expert <br> Mitstreiter <br> (4) Cookie - Luna Prime - Shadar-Kai - Artificer Armorer LvL 4 - Lord's Alliance (4) Smokycloud - Olfonso del Toro - Deep Gnome - Wizard 4 (1) lukaswingarmor - Aetlach - Tiefling - Bard Lvl. 1 (4) Echo - Hector "Wildcard" Gloomlight - Variant Human - Wild Magic Sorcerer 4 - Harper (3)Kiri - Mellow Beast - Tabaxi - Path of the Beast Barbarian 3 (2) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom – Kämpfer 2 <br> Feline Friend While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it. <br> Helm of Telepathy Wondrous item, uncommon (requires attunement), Table F This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn. This item can be found in the Dungeon Master’s Guide. <br> Scroll, uncommon, Table A <br> You establish a telepathic link with one beast you touch that is friendly to you or Charmed by you. The spell fails if the beast’s Intelligence score is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on Attack rolls against any creature within 5 feet of you that you can see. <br> Spell Scroll of Snare Scroll, uncommon, Table A <br> As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap. <br> This trap is nearly Invisible, requiring a successful Intelligence (Investigation) check against your spell save DC to be discerned. <br> The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is Restrained there until the spell ends. <br> A Restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (Arcana) check against your spell save DC. On a success, the Restrained effect ends. <br> After the trap is triggered, the spell ends when no creature is Restrained by it. <br> 83,33 gp -25gp licht crosbow
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verkaufe licht crosbow 2x für 25gp kaufe shield und hand crosbow für 85gp = -60gp
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Tausche mit https://www.adventurersleaguelog.com/users/43467/characters/106996 Helm of Telepathy (uncommon) gegen Cloak of Protection Helm of Telepathy Wondrous item, uncommon (requires attunement), Table F This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn.
Adventure Logsheet
Mitstreiter <br> (4) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom – Kämpfer – 4 – (3) Marcelinho700 - Nadarr Myastan - Dragonborn - Battle Master Fighter 3 - none (3) Brennjie - Spriggan - Eladrin - Ranger Horizon Walker 3 - 60ft Darkvision - none (2) <Shinigami/Max> - <Fate1> - <Autognome> - <Cleric1/Wizard1> <2> <br> Belohnungen <br> Sentinel Shield Armor (shield), uncommon - 6 lb. AC +2 While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is adorned with a big eye propped against it. 93,75gp Potion of Necrotic Resistance Potion, uncommon When you drink this potion, you gain resistance to necrotic damage for 1 hour. potion of healing
Mitstreiter <br> Sheetha Muscaria (Arikatzi020): Hector "Wildcard" (Echo) Jennifer Fortescue (TimoL) 4e 72 2e 35 Assault Unit ( Svarog ) ( Flammenklinge) Trix Forespell: <br> Belohnung Wand of Secrets <br> potion of healing
Lvl up 5 Gillt nur wenn er T2 DANACH SPIELT ANSONSTEN BLEIBT ER LVL 4 <br> Starting at lvl 5 +1 Hand crosbow <br> EXTRA attack <br> Mitstreiter Enndlin Hearthfire (Arikatzi020) Trix-Vorhersage Bürokratos [C0ldW0lf] Glänzender Eiszapfen (Keks) <br> <br> Belohnung <br> 100g pro person 1x staff of adornment <br> 1x tankard of sobriety <br> 1x Pipe of Smoke Monsters <br> 1x potion of healing Apple of Healing gekauft nach abenteuer 1 köcher mit 20 bolzen -2 gp
Adventure Logsheet
Players (4) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom –Battle Master- Kämpfer – 4 – Dunkelsicht 60ft (3) Shialbaz - Fimbur Eisenbauch - Zwerg (Mountain) - Barbar 3 - Keine faction (3)kiri - Vayle Cassalanther - Arcane Trickster 3 - Golden Vault Agent (3) Raimundo_O - Cantharellus Cibarius - TCL - Sorcerer 3 - Golden Vault <br> trinkets received 1x Owlbear Rug 1x Cultistenrobe <br> Consumeables gained 1x potion gaseous form 1x oil of slipperiness 1x assassins blood poison 1x potion of healing 3x alchemists fire 1x potion of poison, * quirk: When the poison effect ends, the imbiber sprouts a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, the potion’s imbiber can use the tentacle to make a melee weapon attack (+4 to hit) against a creature the imbiber can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage. <br> 1x spellscroll of crown of madness 1x spellscrollof sleep 2x spellscroll of arms of hadar 1x spellscroll of bane 1x spellscroll of dimension door 1x spellscroll armor of agathys <br> Story Award For the Golden Vault If the characters are working for the Golden Vault, the organization’s representative approaches them after their harrowing experience at Delphi Mansion. For returning The Celestial Codex to its rightful owner, the characters are promised an uncommon magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day. <br> Gewählt Periapt of Wound Closure
Mitstreiter <br> (4)Kiri - Vayle Cassalanther - VHuman - Arcane Trickster Rogue 4 - Golden Vault (4) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom –Battle Master- Kämpfer – 4 – Dunkelsicht 60ft (4) happy RTFM - Autognome - Artificer (Battlesmith) 4 - none (2) Shinigami/Max - Fate1 - Autognome - PeaceCleric1/Wizard1 - GoldenVault <br> Belohnungen <br> 20 Halberds for 200gp / 15 Longswords for 112.5 gp / 15 Shortswords 75gp / 10 Pikes 25gp / 10 Heavy Crossbow 250gp / 5 Light Crossbow 62,5gp / 300 Crossbow Bolts worth 15gp <br> = 740GP + 3150cp(31,5gp) / 1650sp(165gp) / 150gp / 18 Blutsteine im Wert von 900gp <br> Gesamt : 912 GP <br> -Wand of Binding -Slippers of Spiderclimbing -Gem of Brightness (Consum -Mithral Armor (Plate) -Dust of Dissepearance ( consum - clock of displacement aus goldenen tresor <br> For the Golden Vault If the characters are working for the Golden Vault, they must deliver the key to Varrin Axebreaker. Once they do, the organization rewards the characters with a rare magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day <br> 1x potion of greter healing verbraucht 3x gekauft -300 gm +1x disguise kit für 20 gm =-320gm .
Mitstreiter (1)Kiri - Justin "Justiciar" AmberShield - Mensch - Kleriker 1 (1) Marcelinho700 - Lucis - Tiefling - Schattenmagie-Zauberer 1 - 120ft Dunkelsicht (4) Lamianyu (Alina) – Myranda Blacksilver – Hochelfe – Paladin 4 – 60ft Darkvision (4) Flammenklinge – 4e 72 2e 35 Angriffseinheit (Svarog) – Autognom –Battle Master- Kämpfer – 4 – .. Belohnungen 62,5 gp 2 health potion . Ordine Sage’s Robes . (Robe of Useful Items) . Story awward Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved. . You have proven to some higher power that you, unlike other mortals, are able to resist temptation. You have earned the blessing of the Ordinances. . 1x Potion of Greater Healing Verbraucht und neu gekauft -100gp
Adventure Logsheet
Mitstreiter (4)Kiri - Justin "Justiciar" Ambershield - Mensch - Lichtkleriker 4 (4) Raimundo_O - Hajana Al-ashhadi - Mensch PHB'24 - Kämpfer 1 Schwerter Barde 3 - Harfner (4) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom –Battle Master- Kämpfer – 4 – (3) Freizeitspieler – Ag Rakhin – Dragonborn – Draconic Sorcerer Lvl 3 . Belohnungen Für das absolvieren der Wandering Monsters Liar's Night Encounter erhalten die Spieler 2 Pfefferminzdrachen! (Nicht zum Verzehr geeignet!) . Your character may carry one of your rewarded Event Awards into a session, counting it as a common magic item towards your carried item limit (a mundane mount or non-mechanical trinket doesn’t count toward the carried limit). . Event Awards. Players might attend an event and receive a full color* certificate, such as a pet or interesting trinket, as a reward for event participation or engaging in a specific activity. Unlike other rewards, these* are attached to the player, not a specific character. . Wand, uncommon (requires attunement by a spellcaster) . This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. . The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. . This Wand shoots marshmallow like webs that are very sticky and very tasty. . Harengon Spirit club . This knotted club houses the spirit of a haregon. While wielding the club, jour ears grow long like a hare´s ears, granting jou adventage on wisdom (perception) checks involving hearing. In addition, While wielding the club, jou can cast the jump spell. The club cant be used to cast jump again untill the next dawn. . 125.25 gp
Mitstreiter (3) AlexP. - Zerr`pens - Yuan Ti - Druid 3 (4) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom –Battle Master- Kämpfer – 4 (3) knaxle - Kresh Wythor- Dragonborn (Brass) – Ranger 3 (Gloom Stalker) Belohnungen Gloves of Swimming and Climbing Wondrous item, uncommon (requires attunement) While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim. Quirk: Confident The item helps its bearer feel self-assured. Obwohl du beim Anblick der Handschuhe skeptisch warst, stellst du fest, dass du wirklich verdammt gut in ihnen aussiehst! Spellwrought Tattoo: Faerie Fire (1st level) Wondrous item (tattoo), common Produced by a special needle, this magic tattoo contains a single 1st level spell, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin. The Ability modifier for this spell is +3; the Save DC is 13 and the attack bonus is +5 1666gp
Mitstreiter (4) Echo - Joshua Windweaver - Standard 2024 Mensch - Illusionszauberer 4 (3) Arikatzi020 - Kalis Nordwind - Zentaur - Pfad des Berserkers Stufe 3 (3) Lukas - Bomby - Infernal Tiefling - Druide 3 (nicht erschienen) - Flammenklinge mit Svarog eingesprungen (4) Raimundo_O - Captain Bugbeard - Bugbear - Kämpfer 2 Hexenmeister 2 (3)Kiri - Die Krähe - Mensch - Abnormer Geist-Zauberer 3 . Belohnungen . 100 GP pro Kopf Potion of Hill Giant Strength Cloak of Protection Mystery Key . The Snatch Key originates from a Quickling. The key has tiny wings and is exceptionally difficult to catch. You have a 5 percent chance of catching it, and it can open any lock into which it's inserted. Once it unlocks something, the key disappears.
Adventure Logsheet
Feat gunner pistol für 250 und 100 bulleds für 30 gunpowder horn für 105 gp Maneuver - Menacing Attack. Maneuver - Precision Attack. Maneuver - Trip Attack
tausche feat Gunner gegen crosbow expert 2x handarmbrust -150 gp +60 bolzen -3 gp 3x quiver -3 gp +3x greater healing potion -300
Spell Scroll Level 3: Leomund's Tiny Hut . Verbraucht 2x healing potion spell tatto
Adventure Logsheet
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tausche mit eigenem char https://www.adventurersleaguelog.com/users/43467/characters/107886
Mitstreiter . (5)Kiri - Crow - Human? - GOO-Warlock 5 (8) Echo - Ori Keendream - Ghostwise Halfling - Archfey Warlock 8 - Emerald Enclave (8) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom –Battle Master- Kämpfer – 8 (8) Manfred Hase - Osborne Caine - (Ghostwise flavour) Halfling - Open Hand Monk 8 (8) Marcelinho700 - Lucis - Tiefling - Shadow Magic Sorcerer 8 - 120ft Darkvision . Beute . potion of graeter healing 1x . Mind Crystal (Empowered) . This gemstone contains a crystallized bit of spellcasting magic. . When you cast a spell that has a casting time of 1 action while holding the mind crystal, you can modify the spell in the way described below. You can use only a single mind crystal to modify the spell, and you can't use a mind crystal and a Metamagic option on the same spell. Once you use the mind crystal, it becomes a nonmagical gem worth 50 gp. . Modify Spell. When you roll damage for the spell, you can reroll up to three damage dice. You must use the new rolls . Bracers of Defense . 800gp
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Versilbere 40 bolzen 10 bolzen = 100gp kosten (a Holy Symbol worth 5+ GP) . Tausche spells Word of radiance gegen Guidence Healing word gegen Bless
Adventure Logsheet
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Tausche mit eigenem char https://www.adventurersleaguelog.com/users/43467/characters/150795
(8) - The Farmer - Human - Druid 8 - none (6)Kiri - Tharja Ironhand - Human - Paladin 1 / Celestial Warlock 5 (6) C0ldW0lf - Balthazar - Human - Dance Bard 6 Tbh svarog lvl8 (5) Karrakasz - tbd . . 5610 gp Scrolls: 1x spellscroll of magic weapon Potions: 1x potion of hill giant strength 6x healers kit 8x potions of healing 1x dust of dissappearing 2x alchemists fire Magic Items: 1x boots of striding and springing 1x driftglobe 1x stone of good luck For the Golden Vault: If the characters are working for the Golden Vault, the organization offers the characters a rare magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day.
Str: 14 Dex: 15 ( +1)+1Crossbow Expert+1Piercer =18 Con: 15 (+2)+1Durable+2Belt of Dwarvenkind=20 Int: 8 Wis: 10 Cha: 8 . Tausche start feat gegen tough tausche feat Mage slayer gegen Durable tausche subclass battle master gegen champion . . Champion Level 3: Improved Critical Your attack rolls with weapons and Unarmed Strikes can score a Critical Hit on a roll of 19 or 20 on the d20. . Level 3: Remarkable Athlete Thanks to your athleticism, you have Advantage on Initiative rolls and Strength (Athletics) checks. . In addition, immediately after you score a Critical Hit, you can move up to half your Speed without provoking Opportunity Attacks. . Level 7: Additional Fighting Style You gain another Fighting Style feat of your choice. Blind fighting . Level 10: Heroic Warrior The thrill of battle drives you toward victory. During combat, you can give yourself Heroic Inspiration whenever you start your turn without it. . Level 9: Indomitable If you fail a saving throw, you can reroll it with a bonus equal to your Fighter level. You must use the new roll, and you can’t use this feature again until you finish a Long Rest. . You can use this feature twice between Long Rests starting at level 13 and three times between Long Rests starting at level 17 . Level 9: Tactical Master When you attack with a weapon whose mastery property you can use, you can replace that property with the Push, Sap, or Slow property for that attack.
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wenn abenteuer gespielt wird . Dex: 18 +1+1 =20 ( Feat Piercer und Mage Slayer ) Con: 16 +2 =18 ( Belt of Dwarvenkind ) . Fighter lvl 8 - 40 downtime . Level 5: Extra Attack Level 5: Tactical Shift Level 7: Know your Ennemy . Maneuver Parry Bait and Switch . Ability Score Improvement lvl 6 und 8 Piercer Mage Slayer
Potions Potion of Healing 6x Potion of Greater Healing 6x Potion of Necrotic Resistance 1x 1x potion gaseous form 1x oil of slipperiness 1x assassins blood poison 3x alchemists fire 1x potion of poison 1x Potion of Hill Giant Strength * quirk: When the poison effect ends, the imbiber sprouts a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, the potion’s imbiber can use the tentacle to make a melee weapon attack (+4 to hit) against a creature the imbiber can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage. . Spell scrolls Spell Scroll of Snare 1x 1x spellscroll of crown of madness 1x spellscrollof sleep 2x spellscroll of arms of hadar 1x spellscroll of bane 1x spellscroll of dimension door 1x spellscroll armor of agathys 1x Spell Scroll Level 3: Leomund's Tiny Hut . Necklace . Sonstiges 1x Robe of Useful Items 1x Gem of Brightness (Consum 1x Dust of Dissepearance ( consum 1x Mystery Key
Rasse Autognomm <br> Klasse Kämpfer <br> Ability Scores (Point Buy) Str: 8 Dex: 15 ( +2) Con: 15 (+1) Int: 8 Wis: 14 Cha: 10 <br> ASI: STR, KON Skill Profiency: Akrobatic ,Wahrnehmung (Class Kämpfer),Slaight of hand, Stealth (Background Urchin) Languages: Common, Undercommon (Background) <br> Feats Magich initate Cleric 2 Cantrips:Mending, Word of Radiance <br> lvl1 spell: Healing Word <br> Profiencies Armor: light armor, medium armor, heavy armor, shields Weapons: simple weapons, martial weapons Tools: Proficiencies: Thieves' Tools Cartographer's Tools Smith's Tools <br> One type of gaming set (Schach) <br> Background: Uricin <br> Starting Equipment from: Kämpfer 1x light crossbow , 1x 20 bolt, 1x Chein mail , 2x hand crosbow , dungeoneer’s pack: cludes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. (Background Urichin )+10 gp <br>