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Adventure Title
DDHC-KftGV-07 Axe from the Grave
DDHC-KftGV-07 Axe from the Grave
Session
Date Played
2025-11-26 18:23:00 UTC
2025-11-26 18:23:00 UTC
Levels Gained
GP +/-
Downtime +/-
10.0
10.0
Location Played
roll20
roll20
DM Name
Echo
Echo
DM DCI Number
000000
000000
Notes
Canaith Mandoline der Barden tresor: Rare Item DMG, Xanathars, Tashas, kein Stat Increase (Headband of Intellect, Belt of Giant Strength) Vicious Quaterstaff
Canaith Mandoline der Barden tresor: Rare Item DMG, Xanathars, Tashas, kein Stat Increase (Headband of Intellect, Belt of Giant Strength) Vicious Quaterstaff
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Canaith Mandoline der Barden | Rare | DDHC-KftGV-07 Axe from the Grave | true | ||
| Canaith Mandolin of the Bards Wondrous Item, Rare (Requires Attunement by a Bard) An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to this one. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Instrument Spells All: Fly, Invisibility, Levitate, Protection from Evil and Good, plus the spells listed for the particular instrument Canaith mandolin: Cure Wounds (level 3), Dispel Magic, Protection from Energy (Lightning damage only) | |||||
| Vicious Quaterstaff | Rare | Tresor golden vault DDHC-KftGV-07 Axe from the Grave | true | ||
| Vicious Quaterstaff This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage. | |||||