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Adventure Title
DDHC-KftGV-04 Prisoner 13
Session
Date Played
2024-04-19 10:08:00 UTC
Levels Gained
0
GP +/-
592
Downtime +/-
10.0
Location Played
roll20
DM Name
Echo
DM DCI Number
000000
Notes
**Mitstreiter** <br> (4)Kiri - Vayle Cassalanther - VHuman - Arcane Trickster Rogue 4 - Golden Vault (4) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom –Battle Master- Kämpfer – 4 – Dunkelsicht 60ft (4) happy RTFM - Autognome - Artificer (Battlesmith) 4 - none (2) Shinigami/Max - Fate1 - Autognome - PeaceCleric1/Wizard1 - GoldenVault <br> **Belohnungen** <br> 20 Halberds for 200gp / 15 Longswords for 112.5 gp / 15 Shortswords 75gp / 10 Pikes 25gp / 10 Heavy Crossbow 250gp / 5 Light Crossbow 62,5gp / 300 Crossbow Bolts worth 15gp <br> = 740GP + 3150cp(31,5gp) / 1650sp(165gp) / 150gp / 18 Blutsteine im Wert von 900gp <br> Gesamt : 912 GP <br> -Wand of Binding -Slippers of Spiderclimbing -Gem of Brightness (Consum -Mithral Armor (Plate) -Dust of Dissepearance ( consum - clock of displacement aus goldenen tresor <br> For the Golden Vault If the characters are working for the Golden Vault, they must deliver the key to Varrin Axebreaker. Once they do, the organization rewards the characters with a rare magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day <br> 1x potion of greter healing verbraucht 3x gekauft -300 gm +1x disguise kit für 20 gm =-320gm .

Magic Items

Name Rarity Location Table Result Counts?
Cloak of Displacement Rare DDHC-KftGV-04 Prisoner 13 (Tresor) true
Wondrous Item, rare (requires attunement) While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. Notes: Disadvantage: Attack Rolls Against You, Deception, Warding, Outerwear
Slippers of Spiderclimbing Uncommon DDHC-KftGV-04 Prisoner 13 true
Wondrous Item, uncommon (requires attunement) While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil. Notes: Set: Innate Speed (Climbing), Movement, Footwear
Mithralplatte Uncommon DDHC-KftGV-04 Prisoner 13 true
Rüstung (Platte), ungewöhnlich Mithral ist ein leichtes, flexibles Metall. Wenn die Rüstung normalerweise einen Nachteil bei Geschicklichkeitsprüfungen ( Stealth ) mit sich bringt oder eine Stärkeanforderung hat, ist dies bei der Mithral-Version der Rüstung nicht der Fall. Die Platte besteht aus geformten, ineinandergreifenden Metallplatten, die den gesamten Körper bedecken. Zu einem Rüstungsanzug gehören Panzerhandschuhe, schwere Lederstiefel, ein Helm mit Visier und dicke Polsterschichten unter der Rüstung. Schnallen und Riemen verteilen das Gewicht auf den Körper. Hinweise: Nachteil der Heimlichkeit: Entfernen, Kämpfen, Abwehren, Stärke 15 erforderlich, Nachteil der Heimlichkeit
Wand of Binding Rare DDHC-KftGV-04 Prisoner 13 true
Wand, rare (requires attunement by a Spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. Notes: Advantage: Saving Throws, Advantage: Acrobatics, Advantage: Athletics, Spellcaster, Control, Buff