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Adventure Title
CCC-3MAGS-ONE
Session
Date Played
2024-03-13 17:51:00 UTC
Levels Gained
0
GP +/-
98
Downtime +/-
10.0
Location Played
roll20
DM Name
Echo
DM DCI Number
000000
Notes
Lvl up 5 **Gillt nur wenn er T2 DANACH SPIELT** ANSONSTEN BLEIBT ER LVL 4 <br> Starting at lvl 5 +1 Hand crosbow <br> EXTRA attack <br> **Mitstreiter** Enndlin Hearthfire (Arikatzi020) Trix-Vorhersage Bürokratos [C0ldW0lf] Glänzender Eiszapfen (Keks) <br> <br> **Belohnung** <br> 100g pro person 1x staff of adornment <br> 1x tankard of sobriety <br> 1x Pipe of Smoke Monsters <br> 1x potion of healing Apple of Healing gekauft nach abenteuer 1 köcher mit 20 bolzen -2 gp

Magic Items

Name Rarity Location Table Result Counts?
Tankard of Sobiety Common CCC-3MAGS-ONE true
Source: Xanathar's Guide to Everything Wondrous item, common This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. The stern face sculpted into the side of this tankard is that of a human man in his late 30s with a finely groomed mustache and beard, and a monocle.
Pipe of smoke monsters Common CCC-3MAGS-ONE true
Source: Xanathar's Guide to Everything Wondrous item, common While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. This pipe is made of dark wood and inlaid with mithral with a stem fashioned from a hollow leg bone once belonging to a bird. When used, it creates the sound of a random bird.
Staff os adornend Common CCC-3MAGS-ONE true
Source: Xanathar's Guide to Everything Staff, common If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place. Flowering hop vines are entwined around the shaft of this light, pale wooden staff. No matter what object(s) float atop it, it smells like fresh hops.
Hand Crossbow +1 Uncommon Starting at lvl 5 true
Hand Crossbow +1 Ranged weapon (martial, hand crossbow), uncommon You have a +1 bonus to attack and damage rolls made with this weapon. Ammunition. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see "Improvised Weapons" later in the section). A sling must be loaded to deal any damage when used in this way. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. Loading. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make. Range. A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can’t attack a target beyond the weapon’s long range. Damage: 1d6+1 Damage Type: Piercing Properties: Light, Loading, Range Range: 30/120 Weight: 3